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<p>The Game Courier seems to be having a problem. On the <a href='/index/whatsnew.php'>what's new page</a>,
if I click on Last Game Courier Move link, to show the index, I get this
error:
<p>Parse error: parse error, unexpected T_STRING in
/home/chessvar/public_html/play/pbmlogs/anti-king_chess_ii/markthompson-ben_good-2004-264-065.php
on line 82
I report the same error, you can´t display any game using the filters. It seems that the problem is originated from the Alice game mentioned in the message.
I see a different message that the one reported by Greg. Here is it: Parse error: parse error, unexpected T_STRING in /home/chessvar/public_html/play/pbmlogs/alice_chess/markthompson-crazytom-2004-264-062.php on line 83
Okay, I think I found and fixed the problem. I added some preprocessing for automation code today. It strips out comments and any leading or trailing whitespace from a line. The problem was that it changed the value of automation code strings, and this caused them to be saved in logs when they shouldn't be. I fixed this by using separate strings for the preprocessed automation code, and I also fixed the logs that had been causing problems with the Logs page by deleting all the automation code assignments. The automation code for these games should be found in the settings files, not in the logs.
I have finished changing the item name for each preset page to the name used for the game in the preset. This will cause a link to the game's logs to show up on the preset page when there are logs available. In the future, whenever anyone creates a new preset page, please make the item name the same as the game's name inside the preset. Don't call it anything like 'Game Courier preset for ...'. Just use the game's name. Likewise, just use the game's name for the link text. You can mention Game Courier in the description, but leave it out of the link text. This allows the preset pages to be listed together without extraneous information in the link text that is already obvious from the context.
<p>I started on the code for verifying the moves in Wildebeest Chess, but hit a road-block with the three-space pawn move, because I didn't see a 'checkathreestep' function to correspond with the 'checkatwostep' function, and didn't see another way to do it...</p>
<p>Perhaps a useful function would be checknstep, which would check to see if it is a valid move of exactly n steps all in the same direction. This would allow you to put pawns on a really big board more easily. Or make another version of 'checkaride' that allows you to specify the maximum number of rider-steps. This would be important for the short rook in CWDA.</p>
<p>P.S. Happy Thanksgiving everyone!</p>
Greg, is anyone still working on an Omega Chess Preset? That variant also has three-step initial pawn moves and en passant capture.
I don't think anyone has worked on rules-enforcement for Omega Chess; I don't think the O.C. people responded to Fergus' request for permission. They never responded to me when I asked about ChessV either ... I am going to work on rules enforcement for your L&U Chess; I think that one will be much easier, and thus will be better for my first attempt. The pawn move in Wildebeest is fairly tricky - unlike Omega Chess, pawns may make a single step, and then still make a 2-space move later.
I think Game Courier could handle a three-step Pawn move without an additional function. Assuming Pawns begin on the second rank, like so: set legal and checkaride origin dest 0 1 less rankname dest 6; The same principle can be used for a piece with limited movement, such as an R4, which moves as a Rook no more than four spaces. set legal and checkride origin dest 0 1 or less abs minus rank origin rank dest 5 less abs minus file origin file rank 5; A cursed Queen, which I think is limited to three spaces, like so: set legal and or checkride origin dest 0 1 checkride origin dest 1 1 and less abs minus rank origin rank dest 4 less abs minus file origin file rank 4;
I have just updated a large number of preset pages to replace every occurrence of + with %20. Each can be used to represent the space in URLs. It makes no difference to the presets provided as URLs, but it does make a difference to presets provided as forms. I have recently updated Game Courier to recognize the + character as itself instead of as a space when entered in forms. This means I am now encoding form data with rawurlencode, which uses %20 for spaces, instead of urlencode, which uses the + sign for spaces. This allows the standard notation for promoted Shogi pieces to be used, and it allows the + operator to be used for addition in GAME Code. But this update was not compatible with old presets whose form fields had been encoded with urlencode. So I did a multi-document search and replace on all preset pages and uploaded those that got altered by the search and replace. I checked a few pages as I was starting, found no problems, and went ahead with all the pages. I have not individually inspected each page for places where the + sign was used as itself. If any of you happen to find a preset page that has %20 where there should be a + sign, please let me know.
Rather than (or perhaps, in addition to) the tournament format now being offered here, it would be interesting to hold tournaments for each game type. For example, there could be an omegachess tournament, and a shogi tournament, etc., maybe on a yearly basis. In this way, every player could enter their favorite events. Prize funds and entry fees to cover them and any incremental costs in running the events could be considered also.
A Shogi Tournament should be fine. (Perhaps it can be considered a Shogi and variants Tournament, with, say, three or four variants).
I agree with Roberto Lavieri: a Shogi Tournament should be fine and I'm very interested in it.
Of course, a Shogi tournament would be good, as there seems to be much interest in that game. However, I just used it as an example. What I imply is that tournaments be held for ALL games, or at least all that can draw four or more entries. Thereafter, the site could establish a running record for the winners of each event.
I agree. A separate tournament for each variant that draws a minimum number of entrants is a great idea, as long as anyone could participate in as many as they want. :-)
I noticed that there are no Game Courier games for Kriegspiel or other variants with incomplete information. Is this due to a limitation in the game code?
Kriegspiel involves questioning of a referee, but Game Courier is not able to handle the role of the referee in the manner required by Kriegspiel. Also, since it doesn't support multi-player games, it has no facility for letting a human serve as referee. At best, Game Courier could support a game that is similar to Kriegspiel but designed for a computer to handle. It might be possible to do Dark Chess, but I haven't looked into that game enough to tell what it would require. It might be handled by deleting invisible pieces during the post-game automation code. This should clear pieces from the player's view without removing them from the game. It would also require high level security that prevents anyone from viewing the game unless it is his turn and he gives the right password, and it would have to disable viewing of the movelist.
Both schemingmind.com and brainking.com have a number of 'hidden information' games with rules that are automatically enforced. You can try both sites out for free. They also both have a lot of mini-tournaments (that members can begin) for their variants, though neither has anything near the number of variants Game Courier has. One thing I like a lot about schemingmind.com and would like to see replicated at chessvariants.org is a pyramid system for each variant. You can join a pyramid and then challenge other people at your level. If you win, you go to a higher level and if you lose, you go down a level (or if you're at the bottom, you stay at the bottom).
With the per game rating system another important addition may be the click and play system. The computer java applet already has this facility and it will not be difficult for game courier to adopt it.
One thing I like about game courier is it is a system for the users by the users and it has a expandable 'open source' like structure.
First, Game Courier is not an open source project by the users for the users. It is my own creation, built up from scratch by myself, with a little bit of assistance from some other editors. It enables open development of presets by anyone who cares to make them, but that's all that is open about it. Like you can use a word processor to write a novel without being able to program the word processor, you can use Game Courier to develop games without being able to program Game Courier. Second, I have no plans to add point and click capability to Game Courier. Entering moves by notation is more versatile than moving pieces with a mouse, and it will work with any browser. It also helps a player think about his move more carefully and helps safeguard against making a mistake. Besides all that, I have no experience programming Java, and I'm not so excited about the idea of point and click capability to think it is worth my time and effort to try to implement it.
Yes this is true. What I meant is that at least the game design part is left open and one can code a lot of game with game courier. That much is also not easily avalaible elsewhere. As a matter of fact game courier is an excellent creation, both as an idea and as an implementation. I understand the problem with point and click play. But one generaly use it as a side option. One may use it or one may enter the move by hand. It is like that in other servers. Why I suggested point and click play is that to many computer-novice gammer it gives more comfort and hence is a important factor to increase the popularity of a system. A java base system also gives a better and faster preset to analyze and watch a played game.
It seems that I can not edit a preset. Suppose I edit the preset of Remarkable Rookies vs Colorbound Clobbers and change a BD to a Rook. Then after pressing 'update' and then 'test' when I choose the option to move pieces by yourself I again get the orginal BD but not the rook. Same thing is happening if I invite somebody to play the edited game and accept the invitation myself.
Pallab, maybe that's because the Chess with Different Armies presets, unlike many others, use enforceable rules. When I use another preset as a model for creating a new one, I try to find one that doesn't hasn't had its rules enforced.
ATTN David Howe: David, when I clicked on the 'quick edit' link for this page, I was informed that this page is now part of a collection, and several new presets, all created by members through the new system you set up, were part of the collection. Why is this page now part of a collection with other pages? What does it mean for these pages to be collected together? Is it necessary to show pages in the same collection when someone clicks on 'edit' or 'quick edit'? They don't appear to have the same id, so no disambiguation seems to be required. I then had to click 'edit', not 'quick edit' again, to edit the page, and I had to wait for all the long drop-down menus to load. Would you please add 'quick edit' links to collection pages and to pages on the main site, not just in the play subdomain?
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