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here's a case where the zrf should be tweaked to artificially adjust piece values. zillions considers the mono-directional pieces to be worth more than the bi- and tri-directional pieces, presumably because they can also rotate in the same move whereas the other can't, yet clearly they are by far the weakest pieces in the game. the result is that zillions make some extremely bad trades.
In Ploy, according to my sources, pieces can only rotate 45 degrees, left or right. This makes sense. So I wrote a new Zillions program according to this rule. I have also tweaked the piece values, because Zillions values them incorrectly. Zillions plays strongly in this variant.
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