Ratings & Comments
Since this comment is for a page that has not been published yet, you must be signed in to read it.
Wizensire
Since this comment is for a page that has not been published yet, you must be signed in to read it.
Since this comment is for a page that has not been published yet, you must be signed in to read it.
I have removed all code formatting from this page. It should at least be readable now.
Since this comment is for a page that has not been published yet, you must be signed in to read it.
Wow, thanks so much A.M.DeWitt, you are a hero!!
I've just looked at the zrf, it should be ready like, in a couple of days actually, hope it isn't too big lol, but I think it will be fine, there are 158 piece graphics, oh, double that I guess, but Fairy Pieces Part 1 had just about the same.
Anyways, thanks so much, I just am exhausted with this, I've worked on it for so long with research and making graphics, I can hardly 'touch it' anymore.
The ZRF I don't care too much about. What is important is that the article is at least somewhat readable now.
Also, some more useful advice for your future posts. Keep the scope of your project manageable. That is, don't bite off more than you can chew. If I would have done this same thing, I would have split it into two or more parts to keep the size of the piece list manageable.
[Edit] I have upgraded this page to Members-Only, so other members besides you and us Editors can see it.
Since this comment is for a page that has not been published yet, you must be signed in to read it.
Since this comment is for a page that has not been published yet, you must be signed in to read it.
Since this comment is for a page that has not been published yet, you must be signed in to read it.
Since this comment is for a page that has not been published yet, you must be signed in to read it.
super, super brilliant
Yes thanks again, I no doubt will not be making anything this big ever again, lol, 'Fairy Pieces Part 3' and 'Fairy Pieces Part 4' etc will be MUCH smaller.
Since this comment is for a page that has not been published yet, you must be signed in to read it.
'Fairy Pieces Part 3' and 'Fairy Pieces Part 4' etc will be MUCH smaller.
No doubt it's better to keep posts smaller when possible.
P.S. You can write blocks of code into your pages if they actually do something useful. The most common and useful of these on the site is probably the Interactive Diagram. This thing is awesome. It is way more flexible than Zillions of Games and is relatively easy to learn, at the expense of having a weak AI. Also, H. G. Muller will be happy to help you with any issues you have relating to the Interactive Diagram, since he made the underlying script.
P.S.S. If you do decide to use the Interactive Diagram, you will need to lean HTML in order to properly embed one in your pages.
P.S.S. If you do decide to use the Interactive Diagram, you will need to lean HTML in order to properly embed one in your pages.
That isn't really necessary. The editors in the article-submission page can be switched to WYSIWYG mode. You can type your text there, and then swicth them back to 'Source Code' to get the corresponding HTML. Only in the section that will contain the Diagram you cannot do that. But the Setup section doesn't have to contain anything other than a Diagram. So you can always leave the edit window for that in HTML mode, and just paste the HTML code for an Interactive Diagram there that you obtained from the Play-Test Applet.
The PTA can also supply you with a nice table (with piece images) for pasting in the Pieces section in Source-Code mode. That you can switch safely to WYSIWIG, for editing the descriptions.
Since this comment is for a page that has not been published yet, you must be signed in to read it.
Wild Card by someone whose Discord user ID is 456226577798135808
But with shuffle.
Since this comment is for a page that has not been published yet, you must be signed in to read it.
Thanks H. G. Muller and A. M. DeWitt, for all your advice and help, not just to me, also for all the help you give to others too and this community and site.
I've now published this;
note that when viewing without Javascript enabled, the diagram fails to show up; it might be worth placing a backup diagram (with suitable placeholder images for the bent rider and leaper) under \<noscript\>
for those who don't JS
25 comments displayed
Permalink to the exact comments currently displayed.
I'm having some issues with programming a game courier preset for a game that I'm working on. It is exhibiting behavior that I don't quite understand. Here is the link to the entry, including the rules for how the game is supposed to work.