Ratings & Comments
Note that even a King and Commoner (nonroyal piece moving like a King) can checkmate a lone King on an 8x8 board, without using something like the King-Kaiser Faceoff rule. So a Kaiser and Duke can easily checkmate a lone King. Also the Checkmating Applet tells me that a Kaiser and two Eagles can checkmate a lone King in twenty moves or less. Dividing the Fairy Stockfish endgame values listed in the game by 2.76 yields:
Pawn=77, Knight=309, Bishop=332, Rook=500, Queen=972.
Soldier=98, Eagle=389, Cardinal=515, Tower=536, Duke=417.
I would guess that the minimum values are: Eagle=450, Cardinal=500, Tower=650, Duke=550. At least, I am reasonably certain that an Eagle and a Duke are a match for a pair of Cardinals. A final note: in a game of Empire Chess gaining Pawns seems more important than hanging on to all those higher valued pieces. My immediate goals would include trading an Eagle for Knight+Pawn and trading a Cardinal for Bishop+Pawn.
After fifteen years I finally decided on an excellent rating. One contributing factor was the Checkmating Applet telling me that a King and two (improved) Knights can checkmate a lone King in 33 moves or less on the 10x10 board.
Estimating Pawn=1, Knight=4, Bishop=4.5, Minister=5.5, Rook=6, Queen=10 points. I started with my usual values on the 10x10 board, then added 0.5 to the Rook and 1.0 to the Knight (8 more moves) and Bishop (4 more moves, plus no longer colorbound). Now a Queen is only worth as much as a Rook and a Knight.
Indeed the Ajax Knight is 'potent', as the F move allows it to switch its attack from c1 to a1 in a single move (e.g. Nd3-c2). So it should be able to checkmate in combination with almost any piece.
Note that on 8x8 I never saw much effect of adding moves to a Bishop that lifted the color binding. Giving the Bishops of one player a single orthogonal non-capture step, and the other player that same move on the Knights, did not really swing the score away from 50%. If color binding is a handicap, it seems to manifest itself only for the unpaired piece, making its value less than half of that of the pair. This argues for the Knight gaining more from getting 8 moves than the Bishops gain from 4.
I also did some tests with multiple color-bound pairs (for evaluating the Color-Bound Clobberers CwDA army). The results were best explained by the theory that the intrinsic value of the pieces is half the pair value, but that you have to subtract a fixed penalty if the color bounds are not equally distributed over the two shades.
For the few divergent pieces I once tested the rule of thumb that their total value is the weighted average of the non-capturing and capturing components, where the later count twice as much as the former. So mQcN was around 5 (N=3, Q=9 scale), mNcQ around 7. The Tower and Cardinal can also be written as mQcR and mQcB, so I would expect values 6.3 and 5 for those.
Finalized version of Raichu Shogi.
Only differences from normal Chu Shogi are that the Lion-trading Rules are replaced by the shock rule (except King and Prince do not trigger it) and that Pawns and Lances must promote on the last rank due to not having any special abilities deriving from the shock rule.
When I try to open this game it shows an error saying
ILLEGAL: P f3-f5 on turn 1:
There was no P on f3. It is an empty space.
The game has no rule enforcement at all so it seems like it should work
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I'm still curious about the origin of this game.
The only PDP-8 software called Kriegspiel is "a variation of chess, and is played by the same rules, except that neither opponent can see the other's position. They play on separate boards and there is a judge who tells them if their moves are legal and gives other information regarding the game."
So, Kriegspiel. Which leads me to believe the game went by a different title.
Archaic Warfare by yoshilikes24-chesscraft94, AKA YoshiLikes
But with shuffle.
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This one enforce rules.
Well, this one might already have been published, but the Diagram in it is awful: the board background image is not properly aligned with the pieces, and furthermore already has (oriental style) pieces on it.
It could be that I just uncovered this, as I finally managed to fix the use of background images in the Interactive Diagram. It appears that someone had installed a style file that globally broke all Diagrams on the site by defining a background color in table row (<tr>) elements. Which covered the background image the Diagram used for the <table>. I now discovered that explicitly specifying the <tr> background color as 'inherit' is a way to counter-act that. So all background images are now visible again.
Chess Battler Advanced
It's aligned now.
Indeed, this is better. But the background image still has the pieces in it, and in orthodox Xiangqi version (i.e. without Vaos). I would think this still is a fatal flaw...
It seems that the pincer pawns are invisible using the fourth preset. The alfaerie animal set has even more missing graphics.
Ihcan (I haven't chosen a name) by churrumais7172, AKA Watermelonely, noyabuyakatataka
But with shuffle.
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The problem with adding diagonal pieces to Xiangqi, is that they are, for lack of a better word, not needed. That because the king has only orthogonal moves. So the diagonal pieces seem overpowered.
I like adding things that are not needed.
Isn't it because the defensive pieces only move diagonally that they are bad at defending against non-orthogonal attacks?
That actually, too.
Taurus Tamers by TobiasOfTheEast, AKA hatter_tobias, user1221, Bent Piece Enthusiast, burnerguy2222, the Arbalest
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The game leads to different mat situations - if you are interested, take a look at the links below.
/membergraphics/MSspider-rider-chess/checkmate 1.png
/membergraphics/MSspider-rider-chess/checkmate 2.png
/membergraphics/MSspider-rider-chess/checkmate 3.png
/membergraphics/MSspider-rider-chess/checkmate 4.png
/membergraphics/MSspider-rider-chess/checkmate 5.png
/membergraphics/MSspider-rider-chess/checkmate 6.png
/membergraphics/MSspider-rider-chess/checkmate 7.png
/membergraphics/MSspider-rider-chess/checkmate 8.png
/membergraphics/MSspider-rider-chess/checkmate 9.png