Ratings & Comments
do you want me to replace the sprites Adam just sent for shogi on the pullreq branch?
Indeed, it is in fairychess file. So, this is really sticking. Why can't we be disciplined just a little. On this community we all once agreed that Betza once made a mistake, he overread, when calling Aanca the wrong piece. We had a long discussion on that. So why there is still aanca for the wrong piece in this file which is rather recent? And then, it is contageous. I know that not everyone likes history and languages as I do. But once a fact is known, why keeping ignoring it? Ignorance is always stronger than culture. This is really discouraging.
Here is my updated version of your spritesheet. (For best results, clear browser cache before downloading)
I also took the opportunity to clean up stray pixels in your other shogi spritesheets.
www.chessvariants.com/membergraphics/MSchuseireigi/jocly-shogi-sprites.zip?nocache=true
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And of course, the big question: Why don't I have at least one Imitator piece in Unnecessarily Complicated Chess?
I need to go fix that.
I'll send you an updated pictogram spritesheet that you can use. Currently, the pictogram images still have the Kanji for the Kings since they are pulling from those locations.
The Wikipedia has it that the player with the weakest player has the Jade General, and the strongest player the King. I am not sure if and how we should implement that in Jocly.
I made the modification on my branch,
I'll wait to see if HGM wants us to do the same on the branch that will go into jocly.
I'm thinking that this is because there is not a lot of experience in games with jokers.
At least in my case that's very much the reason; in principle the dicussion is very interesting (especially since a game I've been thinking about would involve a closely‐related, if potentially even more powerful (though less apparently‐random) piece)
My impression is that jokers are a bit like Querquisites and Smess/Ivory‐Tower pieces, in that they depart substantially enough from normal Chess dynamics that they'd take a good bit of learning to handle. And in their particular case, the art of dealing with them is in part (principally?) the fact that they reduce the value of strong pieces, especially if well placed: you can't freely move the queen if there's a joker ready to copy its move while still being worth (on average, presumed — though of course this ‘chilling’ effect increases its value correspondingly to the powerful pieces on the board) less.
I'd be interested to see how Jokers handle in games with (a small number of) really powerful pieces. I'd almost predict that capturing the jokers to free the power pieces (with maybe some judicious moves by the latter in between either while the J is still hidden in the setup position, or to give check) would be an important middle‐game theme.
But in any case for now you're probably one of the people here with most experience with the J :)
It not clear to me, when there's an apostrophe, it's the general of jade that corresponds to the blacks, right?
In kanji sets, the player that moves first always has the King with the extra stroke. And it is true that the player who moves first is called Black (or Sente) in Shogi. It's just that in Jocly and the Mnemonic sets by H. G. Muller, the player that moves first has the white piece images by convention to make it easier for chess players.
you can also swap the 2d in the same *-set-view.js
It not clear to me, when there's an apostrophe, it's the general of jade that corresponds to the blacks, right?
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You should only have to swap the King kanjis in the 2D Classic Seireigi sprites.
For the 3D pieces its as simple as swapping "sh-king" and "sh-jade" in the 3D piece definitions in the *-view.js files, so no problem there.
P.S. What I said above also applies to the Shogi Jocly implementations that use the King kanji on the biscandine site.
P.S.S. Also you have two extra rooks in your laser cutter SVG.
I use gimp. if the general of jade should be white (player a), it could be changed in seireigi-shogi-model.js
keep me posted I'll have to make the change too.
Thanks.
Out of curiosity, what program did you use to make the Seireigi Jocly sprites?
I am trying to fix a visual bug involving the 2d Kanji kings in Seireigi's implementation. The King with the extra stroke in the 2D Classic set is used for the player that moves second, when it should be used for the player that moves first.
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Random Extrachess V.3
Random Extrachess V.2
Random Extrachess
It's because I failed to add the necessary aliases to get the names to display more coherently. Some pieces are defined separately for white and black because of color or direction dependent moves. Aanca is defined as such in fairychess so it will show that way unless overridden by an alias.
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ok, taken into consideration