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Chu Seireigi. Variant of Chu Shogi playable with drops. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
François Houdebert wrote on Sat, Apr 27 06:18 PM UTC in reply to A. M. DeWitt from 05:41 PM:

ok, taken into consideration


François Houdebert wrote on Sat, Apr 27 06:13 PM UTC in reply to H. G. Muller from 04:45 PM:

do you want me to replace the sprites Adam just sent for shogi on the pullreq branch?


Chess. The most popular of Chess variants, Chess itself. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
🔔Notification on Sat, Apr 27 06:02 PM UTC:

The author, Fergus Duniho, has updated this page.


Variants playable against the diagram's AI. (Updated!) Index of variants that can be played against the interactive diagram.[All Comments] [Add Comment or Rating]
🔔Notification on Sat, Apr 27 06:01 PM UTC:

The editor Fergus Duniho has revised this page.


Game Courier. PHP script for playing Chess variants online.[All Comments] [Add Comment or Rating]
Jean-Louis Cazaux wrote on Sat, Apr 27 05:52 PM UTC in reply to Daniel Zacharias from 01:02 PM:

Indeed, it is in fairychess file. So, this is really sticking. Why can't we be disciplined just a little. On this community we all once agreed that Betza once made a mistake, he overread, when calling Aanca the wrong piece. We had a long discussion on that. So why there is still aanca for the wrong piece in this file which is rather recent? And then, it is contageous. I know that not everyone likes history and languages as I do. But once a fact is known, why keeping ignoring it? Ignorance is always stronger than culture. This is really discouraging.


Chu Seireigi. Variant of Chu Shogi playable with drops. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
💡📝A. M. DeWitt wrote on Sat, Apr 27 05:41 PM UTC in reply to A. M. DeWitt from 04:48 PM:

Here is my updated version of your spritesheet. (For best results, clear browser cache before downloading)

I also took the opportunity to clean up stray pixels in your other shogi spritesheets.

www.chessvariants.com/membergraphics/MSchuseireigi/jocly-shogi-sprites.zip?nocache=true


Shako_Balbo. (Updated!) Game with Diamond Shape Board.[All Comments] [Add Comment or Rating]
🔔Notification on Sat, Apr 27 05:06 PM UTC:

The editor Fergus Duniho has revised this page.


Electro Chess. Members-Only Every piece has a charge, every square is an electric field. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]

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About jokers in large Board Games[Subject Thread] [Add Response]
Aurelian Florea wrote on Sat, Apr 27 05:01 PM UTC in reply to Bob Greenwade from 04:54 PM:

:)


Bob Greenwade wrote on Sat, Apr 27 04:54 PM UTC in reply to Bn Em from 04:06 PM:

And of course, the big question: Why don't I have at least one Imitator piece in Unnecessarily Complicated Chess?

I need to go fix that.


Chu Seireigi. Variant of Chu Shogi playable with drops. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
💡📝A. M. DeWitt wrote on Sat, Apr 27 04:48 PM UTC in reply to François Houdebert from 04:10 PM:

I'll send you an updated pictogram spritesheet that you can use. Currently, the pictogram images still have the Kanji for the Kings since they are pulling from those locations.


H. G. Muller wrote on Sat, Apr 27 04:45 PM UTC in reply to François Houdebert from 04:10 PM:

The Wikipedia has it that the player with the weakest player has the Jade General, and the strongest player the King. I am not sure if and how we should implement that in Jocly.


François Houdebert wrote on Sat, Apr 27 04:10 PM UTC in reply to A. M. DeWitt from 03:55 PM:

I made the modification on my branch,

I'll wait to see if HGM wants us to do the same on the branch that will go into jocly.


About jokers in large Board Games[Subject Thread] [Add Response]
Bn Em wrote on Sat, Apr 27 04:06 PM UTC in reply to Aurelian Florea from Fri Apr 26 05:29 AM:

I'm thinking that this is because there is not a lot of experience in games with jokers.

At least in my case that's very much the reason; in principle the dicussion is very interesting (especially since a game I've been thinking about would involve a closely‐related, if potentially even more powerful (though less apparently‐random) piece)

My impression is that jokers are a bit like Querquisites and Smess/Ivory‐Tower pieces, in that they depart substantially enough from normal Chess dynamics that they'd take a good bit of learning to handle. And in their particular case, the art of dealing with them is in part (principally?) the fact that they reduce the value of strong pieces, especially if well placed: you can't freely move the queen if there's a joker ready to copy its move while still being worth (on average, presumed — though of course this ‘chilling’ effect increases its value correspondingly to the powerful pieces on the board) less.

I'd be interested to see how Jokers handle in games with (a small number of) really powerful pieces. I'd almost predict that capturing the jokers to free the power pieces (with maybe some judicious moves by the latter in between either while the J is still hidden in the setup position, or to give check) would be an important middle‐game theme.

But in any case for now you're probably one of the people here with most experience with the J :‌)


Chu Seireigi. Variant of Chu Shogi playable with drops. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
💡📝A. M. DeWitt wrote on Sat, Apr 27 03:55 PM UTC in reply to François Houdebert from 03:24 PM:

It not clear to me, when there's an apostrophe, it's the general of jade that corresponds to the blacks, right?

In kanji sets, the player that moves first always has the King with the extra stroke. And it is true that the player who moves first is called Black (or Sente) in Shogi. It's just that in Jocly and the Mnemonic sets by H. G. Muller, the player that moves first has the white piece images by convention to make it easier for chess players.


François Houdebert wrote on Sat, Apr 27 03:24 PM UTC in reply to A. M. DeWitt from 02:32 PM:

you can also swap the 2d in the same *-set-view.js

It not clear to me, when there's an apostrophe, it's the general of jade that corresponds to the blacks, right?


Electro Chess. Members-Only Every piece has a charge, every square is an electric field. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]

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Chu Seireigi. Variant of Chu Shogi playable with drops. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
💡📝A. M. DeWitt wrote on Sat, Apr 27 02:32 PM UTC in reply to François Houdebert from 02:08 PM:

You should only have to swap the King kanjis in the 2D Classic Seireigi sprites.

For the 3D pieces its as simple as swapping "sh-king" and "sh-jade" in the 3D piece definitions in the *-view.js files, so no problem there.

P.S. What I said above also applies to the Shogi Jocly implementations that use the King kanji on the biscandine site.

P.S.S. Also you have two extra rooks in your laser cutter SVG.


François Houdebert wrote on Sat, Apr 27 02:08 PM UTC in reply to A. M. DeWitt from 01:59 PM:

I use gimp. if the general of jade should be white (player a), it could be changed in seireigi-shogi-model.js

keep me posted I'll have to make the change too.


💡📝A. M. DeWitt wrote on Sat, Apr 27 01:59 PM UTC in reply to François Houdebert from 11:25 AM:

Thanks.

Out of curiosity, what program did you use to make the Seireigi Jocly sprites?

I am trying to fix a visual bug involving the 2d Kanji kings in Seireigi's implementation. The King with the extra stroke in the 2D Classic set is used for the player that moves second, when it should be used for the player that moves first.


Buzzy Bees. Members-Only Bees at war on a hexagonal grid. (Cells: 127) [All Comments] [Add Comment or Rating]

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@ Mirko Mirko[All Comments] [Add Comment or Rating]
Mirko Mirko wrote on Sat, Apr 27 01:18 PM UTC:

Random Extrachess V.3

files=10 ranks=8 promoZone=1 shuffle=QZSLMHDSK promoChoice=QZSLMHDS graphicsDir=/graphics.dir/alfaeriePNG/ squareSize=50 graphicsType=png royal=K pawn:P:ifmnDfmWfceF:pawn:a2,b2,c2,d2,e2,f2,g2,h2,i2,j2,,a7,b7,c7,d7,e7,f7,g7,h7,i7,j7 queen:Q:Q:queen:e1,,e8 amazon:Z:QN:amazon:d1,,d8 squirrel:S:NAD:squirrel:c1,,c8 lion:L:KNAD:lion:h1,,h8 mage:M:FDAC:mage:b1,i1,,b8,i8 dragon horse:H:BW:promotedbishop:a1,,a8 dragon king:D:RF:promotedrook:j1,,j8 sissa:S:RBDNA:sissa:g1,,g8 king:K:KisO3:king:f1,,f8

Mirko Mirko wrote on Sat, Apr 27 01:09 PM UTC:

Random Extrachess V.2

files=8 ranks=8 promoZone=1 shuffle=QZLHDMK promoChoice=QZLHDM graphicsDir=/graphics.dir/alfaeriePNG/ squareSize=50 graphicsType=png symmetry=none royal=K pawn:P:ifmnDfmWfceF:pawn:a2,b2,c2,d2,e2,f2,g2,h2,,a7,b7,c7,d7,e7,f7,g7,h7 queen:Q:Q:queen:d1,,d8 amazon:Z:QN:amazon:f1,,f8 lion:L:KNAD:lion:c1,,c8 mage:M:FDAC:mage:b1,g1,,b8,g8 dragon horse:H:BW:promotedbishop:a1,,a8 dragon king:D:RF:promotedrook:h1,,h8 king:K:KisO2:king:e1,,e8

Mirko Mirko wrote on Sat, Apr 27 01:03 PM UTC:

Random Extrachess

files=8 ranks=8 promoZone=1 shuffle=QZLHDK promoChoice=QZLHD graphicsDir=/graphics.dir/alfaeriePNG/ squareSize=50 graphicsType=png symmetry=none royal=K pawn:P:ifmnDfmWfceF:pawn:a2,b2,c2,d2,e2,f2,g2,h2,,a7,b7,c7,d7,e7,f7,g7,h7 queen:Q:Q:queen:d1,,d8 amazon:Z:QN:amazon:f1,,f8 lion:L:KNAD:lion:c1,,c8 dragon horse:H:BW:promotedbishop:b1,,b8 dragon king:D:RF:promotedrook:g1,,g8 king:K:KisO2:king:e1,,e8

Game Courier. PHP script for playing Chess variants online.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Sat, Apr 27 01:02 PM UTC in reply to Jean-Louis Cazaux from 11:49 AM:

It's because I failed to add the necessary aliases to get the names to display more coherently. Some pieces are defined separately for white and black because of color or direction dependent moves. Aanca is defined as such in fairychess so it will show that way unless overridden by an alias.


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