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SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND (`AuthorID` = 'SergeySirotkin' OR `AuthorID2` = 'SergeySirotkin') ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
Beau Monde Chess. Large variant where pieces move with variations of the Queen move. (11x10, Cells: 100)
Berolina Plus Pawn. Improved Berlonia Pawn that can also capture to the side.
Big Chess. Chess variant on a 14 by 8 square board with extra Pawns, Knights and Bishops. (14x8, Cells: 112)
Building Chess. Variant that starts with a board of 25 squares, but each player adds a square after their move. (8x8, Cells: 64)
Chameleon Chess. On each turn the rank of the moved piece changes.
Commoner. Moves to any adjacent square, like a King, but not royal.
Cost Progressive Chess. Pieces cost varing amounts of movement points to move, and each turn you get more movement points to move them with. (8x8, Cells: 64)
Crowned Rook. Moves as Rook or Ferz. Also known as Dragon King.
Destiny Chess. Each turn before you move, flip a coin to see if you switch pieces with your opponent.
Dragon King. Moves as Rook or Ferz. AKA Crowned Rook.
Eight Kings. Each player has eight kings and wins by mate or stalemate one of the kings. (8x8, Cells: 64)
Elena Chess. Chess on 5 by 6 board. (5x6, Cells: 30)
Espionage chess. Spy can only be captured in turn after it has moved in 41-square variant. (7x7, Cells: 41)
Free corners chess. In the corners of seven by seven board, three squares form together one field. (7x7, Cells: 41)
Full Double Chess. 32 pieces each, including all combinations of the basic Chess pieces, on a 16x8 square board. (16x8, Cells: 128)
Herd. Experimental variant with jumping pieces on 7 by 7 board. (7x7, Cells: 49)
Imitating Chess. Pieces move as the last moved piece.
King's progressive chess. Players may make a number of moves in a turn, depending on row where king is on. (8x8, Cells: 64)
Knight Scattering Chess. Knights can neither capture nor be captured, but instead can move opposing pieces a Knight's move away. (8x8, Cells: 64)
Ladder Chess. Chess variant on a `skewed' board with 40 squares. (Cells: 40)
Limiting Chess. On a 4x8 board, with the objective of capturing all the opponent's pieces. (8x4, Cells: 32)
Man. Moves to any adjacent square, like a King, but not royal.
Mysterious chess. Use cards to place your pieces on the board.
Narrowness. Board filled with pawns and two kings per player. (8x8, Cells: 64)
Pillar Chess. Variant with elements from Pillar Checkers. Captured pieces are stacked beneath the capturing piece, stacks can be split. (8x8, Cells: 64)
Rank-behind-Rank Chess. 30 pieces on a side with two Kings each on a 6 by 12 board. (6x12, Cells: 72)
Raven. Can move as a Rook or a Nightrider.
Russian progressive chess. Progressive chess variants where one occasionally moves a piece of the opponent. (8x8, Cells: 64)
School Chess. Before movement of a figure, the player speaks the name of city on the letter, on which the name of a moved piece begins.
Snake Chess. A variant played on a 2 by 12 cyclindrical board. (2x12, Cells: 24)
Sveschky. 16 identical pieces per player whose moves are determined by a die.
Tape Chess. Tape Chess and other almost one-dimensional chess variants.
Thinktank Chess. Frank Maus' game where most pieces move differently when capturing from how they move without capturing.
Three Fat Brothers Chess. On a 9x9 board with 3 royal pieces. (9x9, Cells: 81)
Triune Chess. Three player variant played with a regular Chess Set with rotating play. (8x8, Cells: 64)
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