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SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' AND (`InventorID` = 'TonyPaletta' OR `InventorID2` = 'TonyPaletta') ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
Accelerated Chess. White makes one move at first and then each player makes either a capturing move or two non-capturing moves.
Accelerated Chess. Two non-capturing moves, or one capturing move, each turn.
Advance Chess. Pawns begin on third and sixth ranks.
Amphibian Chess
. Pieces capture by leaping when there's a square past the target, or by replacement when the target is on the edge.
Booster Chess
. Pawns push friendly pieces.
Booster Chess. Pawns push friendly pieces.
Canonical Chess Variants
. A family of chess variants that blends Xiang Qi and Western Chess.
Canonical Chess Variants. A family of chess variants that blends Xiang Qi and Western Chess. (9x9, Cells: 81)
Centerless Chess. No center pawns or squares.
Coalition. Missing description
Commando Pawn Chess
. Once a Pawn crosses the midpoint of the board, it moves like a Berolina Pawn.
Corner Chess II. Tony Paletta's modern version of Farmer's Chess.
Corridor Chess. FIDE but subtracting rook pawns and setting pieces up in house in middle.
Corridor Chess. Setup by Tony Paletta.
Episcopal Chess. Capture both opposing bishops to win.
Glory Chess. A pawn on the seventh rank checks.
HexChess. Hexagonal Chess where Bishops move 1 hex in any direction and Rooks may not move to adjacent cell.
Junta Chess. The king and his knights are the junta.
Kingmaker Chess. The first pawn to reach the opposite rank promotes to the enemy king.
Last Rook Chess. King and last remaining rook are both royal.
Mercenary Pawn Chess. Use either side's pawns to capture units.
Modest Proposals. An Introduction to Modest variants.
Paletta's Modest ARRAY variants. Missing description (8x8, Cells: 64)
Paletta's Modest CAPTURE RULE variants. Missing description (8x8, Cells: 64)
Paletta's Modest GOAL variants. Missing description (8x8, Cells: 64)
Paletta's Modest MOVEMENT RULE variants. Missing description (8x8, Cells: 64)
Paletta's Modest PAWN variants. Missing description (8x8, Cells: 64)
Paletta's Modest PIECE variants. Missing description (8x8, Cells: 64)
Paletta's Modest TURN variants. Missing description (8x8, Cells: 64)
Parachess. Chess on a rhombus-tiled board. (Cells: 72)
Parachess
. Chess on a rhombus-tiled board.
Pawn Pusher Chess
. Pawns can not move by themselves on a player's side of the board, they must be pushed by other pieces.
Perimeter Chess
. Pieces other than Pawns and Kings move differently when moving to or from edge squares.
Pixelpusher variant: Centerless chess. Play Centerless chess against a (weak) applet.
Recaptureless Chess. A unit which has just captured is itself invulnerable to capture for the move.
Repatriation Chess. Pairs of captured units are returned to the board.
Rogue Pawn Chess
. Pawns may double-move on any rank except for their starting rank.
Skirmish Chess
. Pawns start on the 3rd and 6th ranks with no double-move, pieces on the 2nd and 7th ranks.
Skirmish Chess. Pawns start on the 3rd and 6th ranks with no double-move, pieces on the 2nd and 7th ranks.
Skirmish Chess. Tony Paletta Modest proposal as separate link for discussion. (8x8, Cells: 64)
Teamster Chess
. Pawns pull the friendly piece behind them.
Teamster Chess. Pawns pull the friendly piece behind them.
Twilight. Missing description
Xenophobic Chess. Win by penetrating enemy territory.
Zoo Chess. Capture four kinds of opposing units.
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