NIHISCI
(No Idea How I Should Call It)
By Gerd P. Degens
The game requires a 10 x 9 board. The pieces change to ranks 1, 2, 3 or 8, 9, 10 as specified.
Setup
Pieces
Standard set of pieces - plus additional pieces. Details in the rule section.
Rules
Except for the following changes, the Fide rules apply.
There is no capturing en passant, castling and promotion of pawns. Bare king loses. Stalemate is a win.
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Morphing diagram
Pieces that reach ranks 1, 2, 3 or 8, 9, 10 are morphed according to the table above.
Pieces
The Pawn (NIHISCI) moves as follows:
The pawn can move one or two squares backwards without capturing. He does not move over pieces.
The dragon horse moves as follows:
The dragon horse is a hybrid figure consisting of bishop and wasir move options.
The dragon horse can change color diagonals using the dragon horse's wasir move option!
The dragon king moves as follows:
The dragon king is a hybrid figure consisting of rook and ferz move options.
The archbishop is a hybrid piece of knight and bishop.
The chancellor is a hybrid piece of knight and rook.
The amazon is a hybrid piece of knight and queen.
The knightrider moves as follows:
The knightrider can perform the move of a knight once or several times in sequence.
A piece on a target square cannot be jumped over.
The cardinalrider is a hybrid piece of knightrider and bishop.
The chancellorrider is a hybrid piece of knightrider and rook:
The amazonrider is a hybrid piece of knightrider and queen:
The king can move to an adjoining square.
Notes
Play it !
NIHISCI on Game Courier
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By Gerd P. Degens.
Last revised by Gerd Degens.
Web page created: 2024-04-01. Web page last updated: 2024-04-01