Warmachinewazir Chess
Warmachinewazir Chess is chess played on a 10x8 board with Warmachinewazirs added.
This variant came about by my wishing to make a series of 10x8 variants where besides the usual 6 orthodox piece types there would be a piece type included in each army that was of similar value to the two chess minor piece types, in my estimation.
A preset for play on Game Courier is available: Warmachinewazir Chess
Setup
Pieces
Warmachinewazir Chess uses the 6 standard chess piece types, plus one unorthodox one:
A Warmachinewazir - also known as a Woody Rook; it moves like a wazir (moves one step orthogonally, i.e. by rank or file) or like a dabbabah (leaps two squares orthogonally).
Rules
Warmachinewazir Chess follows the rules of chess, except where noted below.
The castling rules for Warmachinewazir Chess are as follows: A king that has never moved, and is not in check, can 'leap' once a game, along the first rank, to any unattacked empty square between it and an unmoved rook, followed by said rook 'leaping' to the king's initial square so as to complete castling in one single move. It does not matter if any squares in between are occupied or under attack.
Threefold repetition of position or stalemate is a draw as in standard chess, and the 50 move rule is also in effect in Warmachinewazir Chess (i.e. game drawn if no captures or pawn moves have been made before 50 consecutive moves by both sides). Pawns move as in chess, and can promote to any piece type included in the setup, except for a king.
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By Kevin Pacey.
Last revised by Kevin Pacey.
Web page created: 2024-02-29. Web page last updated: 2024-02-29