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External Link: Chess 99

A game of chess initially developed to address personal concerns about the rules has slowly evolved until it became a full variation of the game called “Chess 99”. The most obvious difference is that it is played on a 9x9 board, hence the name, and a new piece has been added, the “paladin”, named for a military leader in medieval times. The paladin combines the movement of the knight and the bishop which makes it the second most powerful piece of the game after the queen.

Some of the rules were also modified but by and large they were simply restored to their original form. It can then be said that while Chess 99 does retain, in one form or another, all of the more modern features of chess, it is essentially played by the ancient rules.

Setup

The kings occupy the central file and face each other. The queens stand on the left of their king – they do not face each other as they do in orthodox chess – and the paladins stand on his right. The rest of the setup is identical to that of orthodox chess.

Pieces

The basic movement of all main chess pieces are exactly the same. Only the movement of the pawn has been altered. Here are the differences:

Capture “en passant” is an important feature of the game:

To be perfectly clear as to the intent of this rule, whenever a pawn makes a two-square move, the opponent may push the said pawn back one square and proceed to capture it in the square where it now stands. There is never an exception to this rule. [Editor's note: This is a convention of over-the-board play that need not be followed in online play.]

Castling still exists in Chess 99 but in a much-simplified form:

Note the following:

  1. The king always moves a single square, even in castling. (This is simply the way the king moves, and no exception is made for castling.)
  2. The piece the king is castling with always takes the original square of the king.
  3. The king may castle while in check. (One must keep in mind that doing so will automatically leave the piece the king is castling with under a threat of capture.)
  4. The king may castle and put himself in check – but that is usually not recommended.
  5. Castling with a bishop will move the said bishop to the squares of the opposite color – an important feature since all bishops are on dark squares initially.
  6. Movement of either pieces prior to castling does not matter.
  7. Castling may take place anywhere in the player’s first rank.
  8. Players may castle as often as they like.

Rules

Here are the basic rules of Chess 99 that differ from those of orthodox chess:

Note the following:

  1. As long as each and every piece is moved according to its own rules, there will never be an illegal play.
  2. Players must, at all times, keep a watchful eye on their king or risk losing the game right there and then.
  3. Players always have a move, and there is no such thing as a draw by “stalemate”.
  4. Two knights may not be able to force a checkmate, but they can force a capture. A two-knight ending, if played correctly, is a win.
  5. Since a single knight or bishop cannot force a capture, a single pawn ending, even one where the pawn can safely promote, will be a draw.

Rules of pawn promotion:

Note: Although the delay in promotion may be quite beneficial on occasion, it exists primarily to preclude any dispute over the capture “en passant” of a pawn reaching the last rank on a two-square move. (A pawn reaching the last rank on a two-square move may be captured “en passant” like any other.)

Rules for a draw:

In Chess 99, there is no threefold repetition rule and no fifty-move rule either. Players may always agree to a draw when neither one has enough material to force a capture or both players stand their ground and no progress is being made. Here are other reasons for a draw.

Both kings are in check!

Since it is permitted to leave one’s king in check, one can easily conceive of a situation where a player would capture the opponent’s king while their own king remains in check, or would become in check as result of the play. In such a situation, the player with the move may claim a draw.

Note: A player in an inferior position who becomes in check may well choose to answer by checking the opponent’s king. (The player who is a superior position – and expect to win the game – would probably not want to answer a check with a check of their own as the opponent would likely call a draw.)

The 99-move rule!

Note: It would serve no purpose to carry on with a game when it has become obvious that no one has a realistic chance of winning by the 99th move. (The rule exists to force the termination of a game, but in practice it should rarely be invoked.)

The Pyrrhic victory!

A player who has lost every single one of their pieces and pawns may no longer claim victory. Should this player be in a position to capture the opponent’s king, they may claim a draw.

Note: One single remaining piece, even a simple pawn, would be sufficient to claim victory.

Notes

For a more detailed description of Chess 99, visit https://www.Chess99.net


External Link: https://www.chess99.net


This 'user submitted' page is a collaboration between the posting user and the Chess Variant Pages. Registered contributors to the Chess Variant Pages have the ability to post their own works, subject to review and editing by the Chess Variant Pages Editorial Staff.


By Claude Lapointe.

Last revised by Fergus Duniho.


Web page created: 2019-10-26. Web page last updated: 2021-02-25