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This page is written by the game's inventor, M Winther.

External Link: Interloper Chess

The "Interloper" slides one or two steps in any direction. If it is guarded then it is invulnerable and cannot be captured (except in case it has not yet moved from the initial square). Note! It is sufficient if the piece is visually guarded. This implies that it is viewed as guarded even if capturing back would expose the king. The Interloper seems stronger than a rook but weaker than a queen.

The pawns move as in orthodox chess, inclusive of the initial double-step and 'en passant'. The pawn can also make an initial triplicate step, which means that 'en passant' can also be performed when the enemy pawn stops on the rank behind the friendly pawn. Pawns promote as usual on the last rank. When castling, the king jumps three steps.

Despite the fact that the armies are so far apart in this 10x10 variant, it is an aggressive variant and games tend to reach a decision soon. There are plenty of opportunities for counter-attacks, so don't despair if you lose material. In an additional variant "Donkeys" take the place of the knights. A Zillions program and more information is here.

External Link: http://www.two-paths.com/bg/interloperchess.htm


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By M Winther.
Web page created: 2007-08-11. Web page last updated: 2007-08-11