Complete Chess
This variant is based on Wildebeest Chess, which has a riding and a leaping piece family, both logically constructed and symmetric to each other. Only the King does not fit in perfectly, he has moves in common with the riding family but not with the leapers. Here I construct the two families newly so that each contains pieces that have no move in common with the king, and also pieces that share moves with the king, while still both are constructed by the same pattern and are symmetric to each other, and also the king fits in symmetrically.
The basis for the riding family is the rook, and for the leaping family it is the Wazir Knight. Both share the Wazir move with the King. By rotating their movement pattern by 45 degrees and prolonging it by sqrt(2) the Bishop and the Fers Camel (aka Wizard from Omega Chess) result. Removing the Wazir and Fers moves from these pieces gives the Scout, the Picket (known from Tamerlane Chess), the Knight and the Camel.
The game also contains the compound pieces from a piece with its rotated and prolonged counterpart, that is the Queen (Rook and Bishop), the Princess (Scout and Picket), the Lion (Wazir Knight and Wizard) and the Wildebeest (Knight and Camel). The Wazir and the Fers also exist separately, together with their compound, the Man. Each player has one of each compound and two each of the other pieces, plus one King, plus 12 pawns.
A Zillions of Games rule file is available.
Setup
Pieces
The white pieces and setup positions and way of moving (if no orthodox piece) are given in the following table. The black pieces are set up symmetric to the white, mirrored at the line between rows 6 and 7.
Name | Initial position | Movement |
---|---|---|
Pawn | a5 through l5 | Like orthodox pawn but without double move |
King | g2 | |
Wazir | e4, h4 | One step orthogonally |
Fers | f4, g4 | One step diagonally |
Man | h2 | Compound of wazir and fers |
Scout | e1, h1 | Orthogonally 2 or more steps without leaping |
Rook | a1, l1 | |
Picket | d3, i3 | Diagonally 2 or more steps without leaping |
Bishop | d2, i2 | |
Knight | b3, k3 | |
Wazir Knight | b2, k2 | Compound of Wazir and Knight |
Camel | c3, j3 | Same as in Wildebeest Chess; makes 1,3-leaps |
Wizard | c2, j2 | Compound of Fers and Camel |
Princess | f3 | Compound of Scout and Picket |
Queen | f2 | |
Wildebeest | e2 | Compound of Knight and Camel |
Lion | g3 | Compound of Wazir, Fers, Knight and Camel, which is also a compound of Man and Wildebeest. |
Rules
Same as orthodox Chess except for the following differences:
- The board is 12 times 12 squares
- There are additional pieces (see above)
- There is no castling
- A pawn may not make a double move and there is no en passant capture
- A pawn promotes to queen or lion when reaching the 1st or 12th row
- The 50 moves draw rule does not exist
- Stalemate is a loss for the stalemated player
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By Thomas .
Web page created: 2020-04-24. Web page last updated: 2020-04-26