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This page is written by the game's inventor, Sergey Sirotkin.

Knight Scattering Chess

By Sergey Sirotkin

Introduction

In Knight Scattering Chess, the Knights can neither capture or be captured, but can instead move opposing pieces starting the turn a Knight's move away as if they were Knights themselves, potentially capturing pieces on either side. The resulting game is sort of like an inside-out version of Mannis Charosh's Knight Relay Chess.

General Rules

The game is conducted by rules of FIDE Chess, except where noted otherwise below. The usual board and array are used, with the exception that the Knights can not capture nor be captured, and can be used to move opposing pieces.

Special Rules for Knights

Knight Scattering Chess has the following special rules for Knights:

Special Rules for Pawns

Knight Scattering Chess has the following special rules for Pawns, due to effects of opposing Knights moving a player's Pawns:

Variants

Equipment

Knight Scattering Chess can very easily be played with a Western Chess set. However, it may be hard to keep in mind that the Knights are uncapturable, and move opposing pieces. It might be useful to use Knights from a different set as a reminder.

Computer Play

An implementation of Knight Scattering Chess has been written for Zillions of Games. You can download it here:

The promotion of Pawns moved to their 8th rank by a Knight is not completely implemented by this ZRF-- such Pawns are automatically promoted to Queens instead of their owning player having a choice.



Written by Sergey Sirotkin HTML Conversion by Peter Aronson.
WWW page created: July 16th, 2002.