Shock Chess
This variant is based on an idea I picked up from a variant called North Sea Chess, namely that capture of a piece of a particular type would give the capturing player an extra move. This can also be described as a forced turn pass immediately following the capture of such a piece. This acts as a powerful antitrading rule for the involved piece type.Setup
Pieces
All pieces move as in orthodox Chess. The General moves like a Queen, and is merely named differently to stress the unusual consequences of its capture.Rules
When a General gets captured, the opponent army is paralyzed on the immediately following turn by the shock of this loss of command, and the capturing player can immediately move again.
Even when in check you can capture a General elsewhere, as paralyzing the opponent army is considered to resolve the check. The next move then of course would have to resolve it.
All other rules are as in orthodox Chess.
Notes
It is very difficult to trade Generals; after GxG the shock prevents recapture, and the capturing general will withdraw to safety before your next turn comes. This makes it unwise to put your General in the path of the opponent one.
Counter-attacking a General when your own is attacked also offers no solace: Your general will be captured, and the opponent General will withdraw to safety befory your next turn comes up. So both direct and indirect trading is almost impossible.
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By H. G. Muller.
Last revised by H. G. Muller.
Web page created: 2024-10-15. Web page last updated: 2024-10-16