Game Courier Tournament #1
The Game Courier tournament was a multi-variant Chess variant tournament in which all games were played on Game Courier. The tournament ran from early 2004 to November 2004. We conducted two polls to select which games would be played in the tournament. The first was an approval poll for the sake of selecting a slate of games that could more easily be ranked, and the second poll asked you to rank the games chosen by the first poll. The results of these two polls can be viewed here: Twelve people signed up for this tournament. It was conducted as a three-round round robin tournament, in which everyone was supposed to play everyone else at something. Because some people quit, not everyone played everyone, but most everyone played most everyone. Most people played ten to eleven of the following games: ResultsAll three rounds of the tournament are now over. This table shows who played whom at what, as well as who beat whom. Underneath each column headed by a player's initials, that player's wins are all highlighted in gold, his losses in teal, and his draws in silver. Some games were unplayed because participants quit. In each case, the quitter lost. These games have a strike-through line across them. At the bottom of each column is the score for the player heading the columns. All the details of this table can all be confirmed by viewing the Logs page for the tournament. The First Place Winner is Antoine Fourriere, and the second place winner is Roberto Lavieri. Congratulations to both of them.
Rules
Time ControlsGame Courier has very versatile and sophisticated time controls, and these will be used to time all games in the tournament. Details on how time controls work can be found in the User's Guide. The time controls used for each game will depend upon how many games are being played at once during a round. More time will be allowed during rounds with more games. Here are the time control settings that will be used for different numbers of games per round.
Each group of settings is designed to accomodate a certain average pace, which is identified by the setting for pace. As long as you keep the specified average pace, you will not run out of time. Bear in mind that you will not be put on a strict pace, and you will not lose for falling behind it just once. Instead, you are given leeway for slowing your pace as long as you pay for it in advance or make up for it later. You will begin with an initial reserve time of 7 days. As long as you move within the grace time given after your opponent's move, you will not lose any of your reserve time. After your grace time is used up, any extra time spent making your move will be substracted from your reserve time. After each move, you will gain 24 hours of extra reserve time. When you move within 24 hours of your opponent's last move, you will gain 8 hours of bonus reserve time. As long as you keep the specified pace, your reserve time will be kept from dropping below your spare time of 7 days. With good time management, your reserve time will grow from its initial 7 days to several weeks. After each move, Game Courier will let you know how much total time you can take after your opponent's move before moving again. This will be equal to your grace time plus your reserve time. If you ever exceed the total time given to you, you will automatically lose the game. Tie-BreakingIf two players attain the same score, ties will be broken by the following methods in a topdown order:
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Signed Up
PrizesThe fees will all go toward the prize fund. If money from the fees totals less than $100 USD, the Chess Variant Pages will make up the difference. So prizes will be drawn from a fund of at least $100, and if enough people sign up, it will be larger. |
Written by Fergus Duniho
WWW Page Created: 19 November 2003.