Here's my bid to get my name in the opening books.
1. e2-e4 e7-e5 2. Ng1-f3 Nb8-c6 3. Bf1-c4 Ng8-f6 4. O-O Nf6:e4 5. Nb1-c3 Ne4:c3 (a) 6. d2:c3 f7-f6 7. Nf3-h4 g7-g7 8. f2-f4 f6-f5 (b) 9. Nh4-f3 Bf8-c5+ (c) 10. Kg1-h1 e5-e4 11. Nf3-e5 (d) Nc6:e5 (e) 12. f4:e5 Qd8-e7 (f) 13. Rf1:f5 (g) e4-e3 (h) 14. Bc4-f7+ Ke8-d8 15. Rf5-f3 Qe7:e5 16. Qd1-e1! (i) Bc5-d6 (j) 17. Qe1-h4+ Bd6-e7 18. Qh4-d4 Qe5:d4 19. c3:d4 e3-e2 20. Bc1-h6Note (a): 5...Ne4-f6 is interesting.
Note (b): Najdorf's move.
Note (c): 9...e4 10. Ng5 Bc5+ is the main line. If 9...e4 10. Ne5? Qe7! is too strong.
Note (d): 11. Ng5 is the main line, and it's perfectly good. 11. Ne5 is not in any book, which is its only advantage.
Note (e): This is the most natural move, but almost all the other legal moves are interesting, including ...b5, ...d5, and ...Qe7.
Note (f): This is the most natural and obvious move, but it falls into the pretty trap and loses. 12...d5 is best.
Note (g): Such happiness.
Note (h): Perhaps the best is 13...d5 14. e:d6 B:d6 15. Bf7+ Kd8 16. Bg5 g:f5, when the powerful passed Pawn gives Black some hope of drawing.
Note (i): Not Qe2 because of ...d5 and ...Bg4.
Note (j):
16. Qd1-e1! Rh8-f8 17. Bc1:e3 Rf8:f7 18. Rf3:f7 Bc5:e3 19. Rf7-f8+! Kd8-e7 20. Qe1-f1
Other Links In these Pages
- Top
- Chess with Different Armies
- Chess Variants with Different Armies
- Index to Chess Variants
- Index to Different Augmented Knights
- Index to Games of Different Augmented Knights
- About the Values of Chess Pieces
- Copyright Ralph Betza 1996