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DAN+, Different Augmented Knights

An Augmented Knight is an ordinary Knight to which a simple extra power is added. It is ever so slightly stronger than a Rook, except that the Rook might possibly be stronger in open endgames with pawns on both sides of the board.

Standard Augmented Knights

There are four standard Augmented Knights, fully tested and approved for tournament play.

NA

A two-square diagonal leap is added to the power of the Knight; for example, from e4 the NA can go to f6, g5, g3, f2, d2, c3, c5, d6, g6, g2, c6, or c2, in all cases either to move or to capture.

It can go from e4 to c6 even if d5 is occupied.

NF

A single diagonal step is added to the power of the Knight; for example, from e4 the NA can go to f6, g5, g3, f2, d2, c3, c5, d6, f5, f3, d3, or d5, in all cases either to move or to capture.

ND

A two-square leap in the Rookwise directions is added to the power of the Knight; for example, from e4 the NA can go to f6, g5, g3, f2, d2, c3, c5, d6, e6, g4, e2, or c4, in all cases either to move or to capture.

It can go from e4 to e6 even if e5 is occupied.

NW

A single step in the Rookwise directions is added to the power of the Knight; for example, from e4 the NA can go to f6, g5, g3, f2, d2, c3, c5, d6, e5, f4, e3, or d4, in all cases either to move or to capture.

Experimental Augmented Knights

Many other pieces have the same theoretical value as the Augmented Knights, and can be substituted in place of them.

These pieces are still experimental.


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