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Larry Smith wrote on Sun, Jul 17, 2005 02:27 AM UTC:
The hurdle of developing a 3D Chess game is the minimum number of pieces
necessary to mate an opposing King.

Have you determined this condition?  Does your initial setup offer a
sufficient force?

Whereas two 2D Rooks can push a 2D King into a mate, it takes more than
four 3D Rooks to push a 3D King.  The addition of the triagonal slide to
the 3D Rook's normally orthogonal movement may improve this(BTW, this
piece is known as a Narwhal), but by what factor?

Even with the presence of a 3D Queen, how many other pieces would be
needed to force a mate?

I think you may find that your game will be quite draw-ish.  You may need
to adjust it to reduce this potential.  Might I be so bold as to ask if
you've consider the use of the Shogi capture-and-drop rules(and
maintaining the FIDE Pawn promotions).  This would definitely liven this
game and assure a player of sufficient pieces.

If you haven't done so, may I suggest that you join the following Yahoo!
Group:

http://games.groups.yahoo.com/group/3-d-chess/

A lot of these topics have been covered in previous postings at this site.
 You may find the information very helpful.

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