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Larry Smith wrote on Mon, Jul 25, 2005 08:22 AM UTC:
The difficulty of checkmating a 3D Chess King has been one of the banes of
3D Chess design.  I've actually come to the conclusion that simple linear
pieces are un-satisfactory to this task, and now opt for the use of planar
pieces.  But these pieces are quite difficult for most to visualize and
may take a few years for acceptance.

And the planar piece actually fulfills the necessary extrapolation into
3D.  In 2D, the linear piece being 1D in its actual move(whether or not
this involves a change of one or two axes) is quite sufficient to control
various aspects of the playing field.  In goes to follow that in 3D, the
planar piece being 2D in its actual move should accomplish the same
effect.

This would also mean that fewer pieces are necessary during the opening
set-up in 3D.  This may also make the 8x8x8 playing field seem a little
barren.

Then we eventually come to the problem of the Pawn in 3D.  This piece no
longer has the entire function that it served in 2D.  It is quite
difficult to build and maintain effective Pawn structures in 3D.  They
mainly end as simple speed bumps in the 3D game.  So the 3D power of the
Pawn needs much more research to create an effective piece.  What would be
the best extrapolation of the Pawn into the 3D playing field?

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