Enter Your Reply The Comment You're Replying Toandy thomas wrote on Sat, Oct 29, 2005 02:27 AM UTC:hi christine, it's just that i playtested it several times with the pawns on the 3rd rank... and it would push up against the 50 turn limit... which was a concern... not so much that 50 turns was set in stone, but that i wanted consistently shorter games than that... so i moved the pawns up to the 4th rank to speed things up... then larry's research with the zillions-of-games engine indicated that maybe the 50-turn limit wasn't a problem, particularly when splitting two of the artillery out to the outer files... by pulling the pawns back, but splitting the outside artillery out, it gives the generals early openings, very similar in that respect to the version you're playing... now i'm wondering... what about... pawns on the 3rd ranks, artillery split out... but give the colonels a 3-square instead of 2-square move?... the thing which larry mentioned about pulling the soldiers (pawns) back was that he was seeing a lot more 'military-type' formations as the game had a bit more time to develop... but like i said, maybe i will have to revisit that... the program as i have it is all written, changing the starting spots is just minor tweaking.... same for changing the colonels to 3-square-movers... so maybe i should leave it open-ended for now... see if any more people weigh in on this... thanks again for the feedback Edit Form You may not post a new comment, because ItemID american chess does not match any item.