Enter Your Reply The Comment You're Replying To Matthew Montchalin wrote on Tue, Feb 7, 2006 11:43 AM UTC:I guess automating the gaming process by bringing in computers to play humans (or other computers) might overwhelm the website, but while I am on the subject, there should be some practical way of evaluating how well computers play against each other, even if a 2-ply computer will almost always lose to a 2-ply human, if only because the 2-ply human has a way of recognizing patterns and trends, and learns how to take advantage of them. I suspect an ordinary human capable of 3 plies will often beat a computer capable of 6, if only because the human can assess positions more deeply in a general, 'off-the-cuff' sort of way than computers can. Well, I'm not too likely to buy a copy of Zillions of Games, so your argument against implementation of a 'ply-based' ratings system using computer players for standardization purposes sounds more like an 'a priori' argument against it than anything else. Computers should be encouraged to participate against humans. If two computers made absolutely random moves, the likelihood of winning or losing would ultimately depend on their implementations of their pseudo-random number generators; and some platforms do that sort of thing much better than others can. Even still, a computer that made totally random moves should be rated 1000. Programs that were 100% 'open source' could be entered into the system for benchmark purposes. Computers otherwise operating on the basis of secret terms, or on the basis of undisclosed source code would find themselves ranked against those that were, just like humans are. In closing, if a computer that played utterly randomly could be rated 1000, and a depth of 2-ply would make it play with the equivalent of a 1200 rating, then it follows that 10-ply would bring it up to 2000, and 20-ply would bring it up to 3000. Edit Form You may not post a new comment, because ItemID GC Ratings does not match any item.