Check out Janggi (Korean Chess), our featured variant for December, 2024.

Enter Your Reply

The Comment You're Replying To
Alfred Pfeiffer wrote on Tue, Mar 21, 2006 03:18 PM UTC:
I could contact the inventor Panos Louridas and resolve some of the details
that remained untold in the article and my previous comment (19.01.2006).

First I should mention again, that an essential paramater in this game is
the _number of types_ of pieces that a player owns. If it is only 1 or 
less then for this player virtual play never occurs. This ruling principle
will help (I hope) to understand the following clarifications.

1) We should complete the rules about the capturing of pieces (real
or virtual) by the following:

If the number of types of pieces (real and potential) of a player will 
reduced by the capture to 1 and he owns virtual stones yet then the 
virtual piece(s) of this player will be replaced instantly by the 
potential pieces they stand for, and this event is not the start of 
a recycling (because such players are excluded from playing with 
virtual pieces).

2) Promotions of Pawns:

The owner of the pawn chooses (at usual) a piece to become for the pawn.
This pieces goes to the resevoir and becomes a virtual piece on the board

then and only then if the number of types of pieces in the reservoir 
will be greater than 1 (including the new piece by the promoting).
If this condition is not fulfilled the promoted piece stays a real piece.

Examples:

a) Before the promoting of a pawn the player does not own any other 
   piece.  Then the promoted piece will remain real evidently.

b) Before the promoting of a pawn the player owns only one type of other
   piece(s) (always real by the rules mentioned above). If he chooses
   for the promoting pawn the same type as he already owns then all
   of his pieces will stay real; if he chooses for the pawn a piece of
   another type then instantly all of his pieces will go to the his 
   reservoir and will be substituted by virtual piecs on the board.
   Furthermore the player also will take part again in the future
   recycling cycles.

c) Before the promoting of a pawn the player owns more than one types
   of pieces, but all of them except one are already in the real state.
   If now the player chooses the same type of piece like the one that
   is represented by his last virtual piece then the promoted piece
   stay real; if he chooses a type other than that of the virtual
   his promoted piece will become virtual and the choosen type of
   piece will be added to his reservoir.

d) Before the promoting of a pawn the player owns more than one types
   of pieces and at least two of its pieces are in the virtual state 
   and stand for different types.  In this case the promoted pieces
   always becomes a virtual piece and the choosen promotion goes to
   the reservoir.


Friendly Greetings,
Alfred Pfeiffer

Edit Form

Comment on the page Bario

Conduct Guidelines
This is a Chess variants website, not a general forum.
Please limit your comments to Chess variants or the operation of this site.
Keep this website a safe space for Chess variant hobbyists of all stripes.
Because we want people to feel comfortable here no matter what their political or religious beliefs might be, we ask you to avoid discussing politics, religion, or other controversial subjects here. No matter how passionately you feel about any of these subjects, just take it someplace else.
Avoid Inflammatory Comments
If you are feeling anger, keep it to yourself until you calm down. Avoid insulting, blaming, or attacking someone you are angry with. Focus criticisms on ideas rather than people, and understand that criticisms of your ideas are not personal attacks and do not justify an inflammatory response.
Quick Markdown Guide

By default, new comments may be entered as Markdown, simple markup syntax designed to be readable and not look like markup. Comments stored as Markdown will be converted to HTML by Parsedown before displaying them. This follows the Github Flavored Markdown Spec with support for Markdown Extra. For a good overview of Markdown in general, check out the Markdown Guide. Here is a quick comparison of some commonly used Markdown with the rendered result:

Top level header: <H1>

Block quote

Second paragraph in block quote

First Paragraph of response. Italics, bold, and bold italics.

Second Paragraph after blank line. Here is some HTML code mixed in with the Markdown, and here is the same <U>HTML code</U> enclosed by backticks.

Secondary Header: <H2>

  • Unordered list item
  • Second unordered list item
  • New unordered list
    • Nested list item

Third Level header <H3>

  1. An ordered list item.
  2. A second ordered list item with the same number.
  3. A third ordered list item.
Here is some preformatted text.
  This line begins with some indentation.
    This begins with even more indentation.
And this line has no indentation.

Alt text for a graphic image

A definition list
A list of terms, each with one or more definitions following it.
An HTML construct using the tags <DL>, <DT> and <DD>.
A term
Its definition after a colon.
A second definition.
A third definition.
Another term following a blank line
The definition of that term.