Enter Your Reply The Comment You're Replying To Joe Joyce wrote on Fri, Aug 24, 2007 11:22 PM UTC:George, you just might be looking for shorter-range pieces! :-) On a 2D square-units board, there are only 2 kinds of 'shortest distance' infinite sliders, the orthogonal and diagonal, rook and bishop, with the queen of course being both. [For a different take, Graeme has got some interesting things going on a triangular board.] This doesn't leave many options for variety. What you do have are 2 pieces that travel the maximum linear board distance in the least number of squares possible, a 'straight' line of n-1 squares with n = board length. If you're going to cover the same [maximum linear] board distance with a new slider, then the path that slider takes must be longer and more complex that that of the R or B. This makes the game harder, and your critique - who in the real world will play it? - applies. So sliders may have to either be of shorter range or dropped entirely. [One very simple longer-path slider is the 'hook-rook', a bent rook that can cover the entire board potentially in one move. But you don't want that kind of power, I suspect.] Obviously, we both lean toward shorter range pieces, you with the Falcon and me with a proliferation of pseudo-shatranj pieces. But I'm curious just where you're taking this longrange thing, and I'd like to examine the potentialities of the DW as a longrange piece - in another post. Edit Form You may not post a new comment, because ItemID FatallyFlawedM/C does not match any item.