Enter Your Reply The Comment You're Replying To Joe Joyce wrote on Tue, Sep 18, 2007 08:52 PM UTC:In this debate, I'll attempt to take up George's points reasonably systematically and give coherent answers. His first statement is: 'It [the re-invention of the wheel concept] says that proponents of proliferation may re-create as their own prior-existing forms.' I find this a somewhat leading statement, but after some consideration, I will accept it as the most radical expression of my opinion. I will rely heavily on my own small body of design work, such as it is, for several reasons. [Ego, for instance.] By referring primarily to my own work, I'm not dragging anyone else into a discussion they may well not want to be in. I have a far better grasp of the reasons and thinking behind my own work than anyone else's, and am far less likely to distort or in some way misrepresent that background. And I believe I have [created] some concrete examples of the proliferation George is referencing. Part I: Hyperchess/Chesseract/Sphinx Chess My first design was Hyperchess, a 4D variant. This was not a re-creation, but a totally independent creation that sprang from an attempt to better understand the 4th [spatial] dimension while I was a college student. I hand-drew a simple piece of '4D' graph paper, then, while studying its properties, thought it would make a great chess board. An initial game followed, revised off and on over the years. Four decades later, my son got me online, and I found Jim Aikin's Chesseract, using the same board, a very similar knight, and the same general principles, but still a totally different game, and much more complex. I also found the CV site. I'd been finishing up the game, managing to solve the slippery king problem after roughly a year of trying, and got it posted. The first comment the game got was from LLSmith, who compared it to VRParton's Sphinx Chess, a game almost identical to mine. To that point, I'd never heard of VRParton or Sphinx Chess. Had I known of Mssrs Aikin and Parton's games before I started/finished my version, I may not have posted it*, and very likely would never have solved the slippery king problem. I will be most immodest here, and say that my version is better than the other two. I believe I independently invented a better wheel here. As it's a 4D game, few will care how good it may be, but I invite all to compare the games and comment if they so choose. *That was the first 'lost chance to reduce proliferation'. Edit Form You may not post a new comment, because ItemID Proliferation does not match any item.