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Jonathan Rutherford wrote on Sat, Sep 29, 2007 08:34 PM UTC:Excellent ★★★★★
I enjoy three player chess games, and have invented one myself.  However, I
don't wish to address that aspect of your game.  Instead, I wish to
discuss the triangular geometry.  Most triangular games I've seen do not
truly take advantage of a triangular grid's fascinating geometry.  There
are only three types of perfect grids--grids that are composed entirely of
one equilateral shape, namely triangular, square, and hexagonal.  Of these,
only the cells of a triangular grid are not all oriented the same.  Some
point up and some point down.  This presents problems for game creators
wishing to create a chess game on such a grid.  I won't go into details,
but those interested should just experiment to see how it is impossible to
create an exact rook or bishop equivalent on a triangular grid, while there
is little difficulty doing so on a hexagonal grid.

What James Spratt has done is create a very clever game that truly takes
advantage of a triangular board's geometry.  I really enjoy the rules he
has created, and his triangular chess variant is the best I've seen.

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