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George Duke wrote on Thu, Nov 15, 2007 04:50 PM UTC:Poor ★
We are all familiar with Horus' having royal Falcons. Why another royal Falcon game, when there are only 8 or 10 separate uses of Falcon to date? Specifically 'Poor' is for lack of attribution of prior use in Horus, our particular subjective criterion of highest importance. Otherwise, Falcon King may well be of average playability. However, the piece mix has arbitrary up-to-four-square moving Bishop and Rook. Why not 3 or 5? No particular reason except the whim of the inventor. The embodiment does not justify more or less duplicating the Horus theme of Peter Aronson. In Falcon King there are, instead of somewhat common alternate winning conditions, two-fold winning requirements. One Falcon must be captured, the other checkmated. Some novelty there that may be matter of taste as to effectiveness, but we find that unnecessary complexification. Imagine the point in a game when one player says, 'I have half-won. Now for the other half...' Joe Joyce has some interesting CVs to get to, and the Hero piece here used previously elsewhere by the author will be analyzed separately as one of the multi-path movers.

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