Enter Your Reply The Comment You're Replying To Joe Joyce wrote on Thu, Dec 20, 2007 05:21 PM UTC:Richard Hutnik suggested the idea of a CV that allows players to add mutators as the game is played. It's an interesting idea, but very mind-boggling, and as CVers, we wouldn't want the game to become a cross between Cosmic Encounter [TM] and Magic: the Gathering [also TM]. So this means some serious limiting of allowed mutators and careful thinking about what mutators would work well together. The easiest way would be to pick mutators that cannot interact with each other. For example, using the board mutator 'Grow', which adds [rows of] squares to the board, and the 'Fission', 'Fusion, 'Fluid' family, which allow pieces to merge, split, or move through one another, would fit the bill, and should make for an interesting, if limited [in imagination], game. But this is only 2 mutators, not a lot of action there. What else could we add? There are 2 ways to go, the first being to continue picking non-interacting mutators, like 'Range', which would change the ranges of pieces, or 'Jump', which would give pieces leaping abilities. You could probably carry this on for a while, but at some point, you'd run into the need or the desire to use interacting mutators. As this post is getting lengthy, and the idea is getting complicated, I'll end here, asking for comments and suggestions. Hope you had a happy Chanukah, are having a great Eid, and will have a merry Christmas. Enjoy! Edit Form You may not post a new comment, because ItemID Mutating Chess does not match any item.