Enter Your Reply The Comment You're Replying To George Duke wrote on Sat, Apr 19, 2008 03:36 PM UTC:In ''Defining the Abstract'' Mark Thompson discovers four timeless factors defining a CV (or game, or formal axiomatic systems if one will). Namely, Clarity, Decisiveness, Drama, Depth. The tradeoffs are apparent. Which are markedly like polar opposites? Which paired opposites in tension forever try to drag the other down, in the quest for coherence? Which reduces or offsets the other one's effectiveness in any design? Go ahead and guess, there being only the three possibilities. Why obviously, Depth versus Clarity, and secondly Decisiveness versus Drama, as Thompson enunciates. Think predator versus prey: more depth means less clarity by and large. Or like balancing an equation: if less decisive then more dramatic, by some rule of balance. Observe a binary star system's unending tug-of-war: an abstract game's play-offs. Two-body problems three- four-, multi-. ''Defining the Abstract'' appears to have been written for short-lived website 'Games Journal' in 1990's. Edit Form You may not post a new comment, because ItemID ChessboardMath does not match any item.