Enter Your Reply The Comment You're Replying To je ju wrote on Mon, Apr 21, 2008 12:29 AM UTC:The veto period seems to have passed with a few smatterings, a flurry and in the end all games hold on and retain membership. The results of the cricket were 304 total runs scored, which converts to 214 duodecimals. As a result, we are going with scenario 3. In random scenario 3, alpha2 is match 1, alpha3 is match 2, alpha1 is match 3. Charles Birds (vs Donut), Stealth (vs Carlos), Titans (vs George) Carlos Falcon (vs Charles), Hole (vs George), Wormhole (vs. Donut) George Altair (vs Carlos), JacksWitches (vs Donut), Rococo(vs Charles) Donut Hammer (vs George), Korean (vs Charles), Rollerball (vs Carlos) Joe Atlantean (vs Juan), Grand (vs Graeme), Lemurian (vs Jeju) Graeme Circular (vs Joe), Modern Courier(vs Jeju), Save the Standard (vs Juan) Jeju Eight Stone (vs Graeme), Racing (vs Juan), Wuss II (vs Joe) Juan Bachelor (vs Jeju), Hostage (vs Joe), Switching (vs Graeme) Early analysis of the matchups finds a few interesting tidbits. Only Juan and Donut end up playing a game they cast a veto against. Donut on Jacks & Witches, Juan on Save the Standard 13x13. Joe, on the other hand, cast no vetoes but did allude to a few games he was not keen to play¡¦and drew one of them, Wuss II. Juan and Jeju are drawn in a rematch of a game completed with a Jeju resignation 320 days ago. If anyone has the talent and time to make the schedule into a chart of some sort, that¡¯d be appreciated. Carlos has offered to assign the games and get them started. Once he does that, game on. If you find any time goofs in the game settings, report them to Carlos and he should be able to restart the game. Unless there¡¯s a strong outcry against, I¡¯d say¡¦ (copied and pasted from 3rd courier tournament page, written by Fergus) Time Controls Game Courier has very versatile and sophisticated time controls, and these will be used to time all games in the tournament. Details on how time controls work can be found in the User's Guide. The same time controls will be used for each game. Here's what I propose to use: Pace: 4 moves per week Spare Time: 14 days Grace Time: 24 hours Extra Time: 8 hours Bonus Time: 6 hours for moving within 24 hours Tie-Breaking If two players attain the same score, ties will be broken by the following methods in a topdown order: ¡¤ Buchholz / Solkoff method (Compares scores of all opponents defeated by tied players.) ¡¤ Sonneborn-Berger (Compares scores of all opponents defeated or tied with tied players.) ¡¤ Number of Wins (Wins count as 1, ties as nothing.) ¡¤ Most Blacks (Whoever has won more games as the second player wins the tie.) Edit Form You may not post a new comment, because ItemID PotLuck2008 does not match any item.