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Hans Aberg wrote on Fri, Apr 25, 2008 08:27 AM UTC:
H.G.Muller:
| Computers have no insight what to prune, and most attempts to make
| them do so have weakened their play. But now hardware is so fast that
| they can afford to search everything, and this bypasses the problem.

So it seems one should design chess variants where the average number of moves per position is so large that one has to prune.

| Making the branching ratio of a game larger merely means the search
| depth gets lower. If this helps the Human or the computer entirely
| depends on if the fraction of PLAUSIBLE moves, that even a Human
| cannot avoid considering, increases less than proportional. Otherwise
| the search depth of the Human might suffer even more than that of the
| computer. So it is not as simple as you make it appear below.

I already said that: the variant must be designed so that it is still very strategic to human. - It is exactly as complicated as I already indicated :-).

Therefore, I tend to think that perhaps a 12x8 board might be better, with a Q+N piece, and perhaps an extra R+N piece added.

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