Enter Your Reply The Comment You're Replying To Joe Joyce wrote on Wed, Jun 4, 2008 11:51 AM UTC:Why the desire/drive to design games computers find it difficult to play? Competition. I know it's a John Henry sort of thing, at best - especially since I'm a strong AI proponent. I accept that computers can out-calculate me in most chess variants. I'm looking for games where people can compete on more or less even terms with a computer. Not games that computers can't play, but games that computers can't calculate people to death in. If I understand correctly, the big advantage that computers have over people is the ply-depth, or number of moves, the computer can calculate. What ways are there to make the calculation of ply-depth more difficult without making things too complex for a human? Or are there any? Possibly another way to express this is that I'm looking for contests where the advantage is not all on the computer's side. Computers don't play complex wargames, with multi-move turns and all the other paraphernalia they entail, nearly as well as chess. To me, a 'contest' implies more than 1 side can win. I don't play arithmetic games [eg: Fizz Buzz or speed-multiplying 2 2-digit numbers] against computers because there's no contest. I do play games like Sid Meier's Civilization, where I do have a chance. FIDE seems to have moved from one side of that line to the other recently. [Lol, maybe what I'm saying is that I could beat the original chess computers...] So, not a need, but a desire, and not a superiority but a parity - that's what I'm hoping for. The best games are those where both sides have a chance. Since we play against computers so much these days, then at least some of our design should reflect that, I think. And now, off my soapbox 'til next time. ;-) Edit Form You may not post a new comment, because ItemID ChessboardMath does not match any item.