Enter Your Reply The Comment You're Replying To 🕸Fergus Duniho wrote on Sun, Nov 16, 2008 12:19 AM UTC:George, I get the impression from your new post on proliferation that what you mean by it is not the mere release of lots of variants but rather the release of many untried and untested variants. If that's what you mean by it, then you should watch who you're calling a prolificist. I am not a prolificist by this definition of proliferation. Ever since I took up the hobby of creating Chess variants, I have programmed and playtested nearly every game I have released prior to releasing it. (The main exception would be the games in my Experiments in Symmetry article, which arose from an argument with Derek Nalls rather than from an interest in playing them.) I began with Cavalier Chess in December 1998, shortly after getting Zillions of Games. Where possible, I have routinely written ZRFs for my variants, and since developing the GAME Code language for Game Courier, I have been programming my new games for that platform too. I have never created a game simply as a work of art. I create games for the sake of playing them. I can appreciate the need for game inventors to slow down and think their games through before releasing them. My recommendation is that people program and playtest their games first. Programming a game helps to clarify thinking about the game, and it helps the game inventor write the game rules in full detail. Playtesting a game is essential for evaluating whether a game should be released, for identifying what should be changed in the game, and for trying out new ideas as the game develops. Personally, I am leary about letting non-editor members make their own pages on this site. While it makes less work for the editors, which is good, it encourages people to release games before thinking them through. If there is an upside to this, it is that they can benefit from peer review and find other people to help them playtest their games with Game Courier. Edit Form You may not post a new comment, because ItemID Proliferation does not match any item.