Enter Your Reply The Comment You're Replying To 🕸Fergus Duniho wrote on Wed, Nov 19, 2008 02:07 PM UTC:I agree with the need to put quality over quantity. I discovered last night that Charles Gilman has now created over 180 games. How many of these have I played? Zero. I have occasionally looked at some of his games, but none have ever appealed to me. Given that he has not written a single ZRF or Game Courier preset for any of his games (except maybe for one co-credited with Tony Quintanilla), I can only assume that he is not making use of these tools to prototype and playtest his games. Looking at the games he has played on Game Courier, I count only five. I wonder if he plays his games much at all. I'm under the impression that he will publish any new game idea that pops into his head. This is classic proliferation. But it hurts his own games more than it hurts the games of others. Putting out more and more games doesn't much improve the chances that someone will eventually play one. What would help is spending time on development and presentation, so that people are more likely to want to play his games, and spending time on providing means, whether through Zillions-of-Games or Game Courier, for people to play the games. Edit Form You may not post a new comment, because ItemID Proliferation does not match any item.