Enter Your Reply The Comment You're Replying To Larry Smith wrote on Sun, Nov 30, 2008 08:23 PM UTC:Allow me to confess my sins. ;-) I approach Chess from the background of abstract game design. I look upon it simply as a form of wargame. Over the centuries it has gravitated toward particular elements which many confuse as absolute parameters for this potential wargame. But are there limitations, or are they only what we impose ourselves? Many of my creations have a theme. This is primarily people are attracted to games which exhibit an atmosphere of fantasy. It appeals to their imagination. Of course, there are those which are merely humorous. These are just for fun. Not meant to be taken seriously. But they often do show some signs of tactical and strategic play. I also like the games of Asia. This being possibly the birthplace of Chess, and it is interesting to see their approach to the wargame. Thus several of my creations have had an oriental flavor, though a few could just as easily been rendered in the western mode. But that goes back to theme. I like interesting playing pieces, but I don't start with simply the creation of such and attempt to make it fit a game. I start with the game as a concept, and work the various elements until they 'fit'. Sometimes this results in new pieces, and sometimes even different conditions of play. I often like to ask the question, 'What is Chess?' And I can receive just as many answers as there are people. Though, unfortunately, many westerners have been heavily indoctrinated by the Mad Queen variant believing it represents the entire world of Chess. But permit me to answer that question. 'What is Chess?' Simple, 'Chess is War.' And war can take many forms. Thus the wargame of Chess can have many forms. Particularly if we let it. Edit Form You may not post a new comment, because ItemID Proliferation does not match any item.