Enter Your Reply The Comment You're Replying To 🕸Fergus Duniho wrote on Sun, Nov 30, 2008 09:19 PM UTC:What Larry describes is very similar to my own methods for creating Chess variants. Many of my games began with a theme in mind. Clockwork Orange Chess began with the idea of translating the conditioning of criminals used in A Clockwork Orange into Chess. Metamorph Chess grew out of watching Transformers: Beast Wars, Fusion Chess is a successor to Sentai Chess, which was inspired by Power Rangers in Space, and Assimilation Chess was inspired by the Borg in Star Trek: TNG. Caïssa Britannia was inspired by the British monarch being a Queen. Some of my games grew out of the constraints imposed by design competitions. The small variant contests got me to try out various boards, which led to worthy games such as Voidrider Chess and Hex Shogi. The 32-turn contest led to Wormhole Chess, one of my best received variants. Insights into what is possible have also inspired games. I created Storm the Ivory Tower after I realized that the pieces in Chinese Chess could be distinguished by qualities other than direction of movement, meaning that they could all be adapted to Smess without losing their individual character. An important part of my method is that I don't stop once I have an idea. Instead, I take that idea and work out the details. For example, Wormhole Chess began with the usual Chess pieces and closely resembled Parton's Chesire Cat Chess. I had not yet learned about Parton's game, but it seemed to me that the usual Chess pieces did not take best advantage of the rule changes made to this game. I decided to replace the riders with leapers, whose movement would be more affected by the loss of spaces. Another important part of my method is reliance on tools. I routinely use Zillions-of-Games or Game Courier to prototype my games. I normally rely on Zillions to playtest my games before releasing them. By programming the games I release, I make sure to cover all the fine points of the rules in detail. Edit Form You may not post a new comment, because ItemID Proliferation does not match any item.