Enter Your Reply The Comment You're Replying To Derek Nalls wrote on Mon, Dec 1, 2008 07:27 AM UTC:Although I have stated previously (and still maintain) that - 'The inverse relation that inescapably exists between the quantity and quality of the games comprising a collection has been conclusively proven to me by labor-intensive experience.' http://www.symmetryperfect.com/shots/descript.pdf See 'worldview and games'- page 40. - I expect few others to share my borderline-fanatical goal of discovering and implementing a single, best or virtually-perfect chess variant. At least, I recognize that many prolific game designers hold the logical viewpoint that the most practical, achievable method to contribute to the chess variant community lies in striking a balance between high quality and high quantity backed with years of sustained effort. Admittedly, I am too selfish to put my name on (or at least, leave my name on) any game creation that does not satisfy my highest, current standards of quality. In other words, I create game(s) for the chess variant community AND me. It is important (to me) not to leave me out of consideration. I wish more game inventors thought and acted likewise. I consider myself a reformed prolificist who became a single-game perfectionist in 2005. By the way, that single game switched on me recently in response to an unexpected, theoretical breakthrough ... Spherical Chess 400 http://www.symmetryperfect.com/shots I strongly hope I got it right this time. I respectfully caution all prolificists (whether they approve or disapprove of the term) to be mindful that unless they are successfully creating the very best, original chess variants in every class of games they publish, then definitively they are only contributing to a 'number pollution' of good games (presumably). Furthermore, it is not possible to create a best chess variant in any class without a foundation and range of theory, experience and ingenuity to enable you to correctly see and surpass the limitations of all of the pre-existing, best games within that class. If I can achieve this (i.e., creating a best game within a class) just once, then I will be proud. Obviously ... if any of you prolificists can achieve this 5-10 times, then you have the right to be much more proud than I. Some of you who have 50-100 games (or more) in your catalog are probably confident that you already have achieved this 5-10 times (or more). I hope so yet I remain skeptical that any of us have achieved this even once. I don't think some of you fully understand or respect what we are up against by being creative with combinatorial game theory. Edit Form You may not post a new comment, because ItemID Proliferation does not match any item.