Enter Your Reply The Comment You're Replying To Larry Smith wrote on Mon, Dec 1, 2008 04:16 PM UTC:The pursuit of the 'best' or 'perfect' game of Chess is a lofty goal. But I fear that it may be impossible to attain. First, there are just too many variables. The potential dynamics of this wargame has the possibility of reaching infinity. Consider just the wide variety of pieces, then add the potential playing field and finally all the possible in-game conditions. I think you will begin to visualize the enormity of the challenge. Of course, there are break-over points. Such as, a game which is too large and complicated for current intellects to grasp. But that does not take into account the evolution of the human mind. So, who knows, an extremely large and complicated game at this point might in time find a receptive audience in the future. ;-) And there is no way to truly judge a game except through play. A critic can use mathematical evaluation in an attempt to quantify the game, but this leaves out various aspects which resist such. For example, fun. A game can be considered mathematically 'perfect' but contain little or no enjoyment. One game which I truly enjoy is Nemoroth. Is this game mathematically 'perfect'? The conditionals are so convoluted that most players easily make errors while playing. But that is its appeal, the ability to master this game is a challenge in itself. The 'fun' of this game is not graded toward 'contentment' but 'aggravation'. The Marquis de Sade would have loved this game. ;-) Nemoroth is a game which I always recommend to someone new to Chess variants. Since it can utilize the pieces from a Mad Queen set(with a few extra tokens), it is easy to try out. And it quickly unclogs the cobwebs from their minds. The 'best' that any developer can hope for is to create an enjoyable game. And this can be accomplished in various ways. Edit Form You may not post a new comment, because ItemID Proliferation does not match any item.