Enter Your Reply The Comment You're Replying To Derek Nalls wrote on Thu, Dec 11, 2008 01:00 AM UTC:'Overall, the literature of chess variants demonstrates a random scattering of 1000's of the infinite possible, stable [not in every case!] arrangements of gameboards, pieces, rules, etc. Despite the constructive intentions, hard work and abstraction by their various inventors, statistically it is as if the population as a whole which created this class of games did so with little guidance of intelligent design. Virtually all of these games could have instead been randomly generated by a computer program designed to intentionally create chaotic, messy chess variants. This is the fate of all work undertaken without correctly applying the most important game-design principles.' Symmetrical Chess- Description http://www.symmetryperfect.com/shots/descript.pdf See section 'blueprints for incredibly bad inventions'- page 5. _________________________________________________________ Although I prefer to colloquially express a permutations analogy ['arrangements' is the keyword clue] instead of a number theory analogy, there is an implicit overlapping and agreement of ideas. I am especially convinced of Muller's observation that 'invention' is commonly used in an exaggerated or false manner within chess variant literature. In my opinion, 'discovery' is usually a much more appropriate and factual word although I consider even its usage in some cases to be melodramatic. For a hypothetical example ... 1. Imagine that a person flashes thru all of the 12,000+ opening setups of CRC (discovered by Reinhard Scharnagl) and notes which ones, by quickly applying simple quality criteria, are especially stable. 2. This person eventually completes a short list of, for example, the 24 best (by his/her criteria). 3. This person arrogantly and irrationally imagines himself/herself to be a prolific, genius inventor who has earned fame- not merely a discoverer. 4. This person dishonestly applies for and receives US patents for every one of his/her 24 favorite opening setups of CRC that were not already US patented ... albeit by carefully, intentionally not mentioning CRC at all to the patent examiners. 5. This person takes the fact that he/she holds fraudulently-obtained US patents for most of his/her 24 favorite opening setups of CRC as proof that he/she is indeed a prolific, genius inventor. [Of course, any resemblance to any real person(s) in this fictional story is purely coincidental.] _________________________ Would you agree to classify this person as a prolific, genius inventor? I would not even classify this person as a discoverer. The desire to be accurate would compel me to classify this person instead as an intellectual property thief (only of non US-patented gameworks) and a phoney inventor. After all, Reinhard Scharnagl had already holistically covered the same ground, as a discoverer, that this person falsely, subsequently staked a claim to as his/her own solely. _______________________________ Nonetheless, I reserve the view that 'invention' can occasionally be used appropriately to refer to a small number of highly-unique chess variants. I also think (as Duniho) that Muller fails to give sufficient credit to original game inventors who have somehow managed to create complex chess variants that are balanced, dynamic, stable and playable. After all, the odds against creating chess variants, compliant with every quality criteria (known and unknown), by chance or luck are combinatorically high. Instead, they are rare, valuable examples of intelligent design done correctly. Eight years filled with appr. 250 failed, diligent, attempted-intelligent efforts on my part (until only one recent success, in my tentative opinion) have convinced me that great games are highly unlikely to be invented by chance or luck. Edit Form You may not post a new comment, because ItemID Proliferation does not match any item.