Enter Your Reply The Comment You're Replying To Joe Joyce wrote on Tue, Jun 30, 2009 12:56 AM UTC:Gee, Larry, don't you know the only description of the knight's move is 'out 2 and over 1'? (Or was that up 1 and over 2?) Anyway, that has to be the description because that's how you count the move out in 4D chess. So we gotta use my way... not. There are many ways to describe the moves of pieces, and many reasons why the movement rules are written the way they are. But without some standards, no one will know what the heck anyone else has done. Still, alternative ways to describe moves will be used for the foreseeable future. And actually, that knight move description is true of my version of Hyperchess. Unless I can give everyone 4D glasses with the game rules, the only real way to figure the knight's move in 4D is to count it out. Thus, '2 and 1', rather than a 2x3 rectangle, which is much harder to visualize on a 4D board. And it points out the real problem we have of defining moves so that others can understand them. I would propose a very simple system, based on the footprints of the pieces, to give the exact shape/pattern of the move, and hope against hope that is enough. Otherwise, the task is monumental, and needs several people with different talents, most likely. I can assure you one is not enough, nor are two, unless they have an amazing amount of time to work on it and discuss the project. [You might check out the attempt at the CVwiki; it's an illustration of the difficulties involved.] The problem is that I don't really believe there is a very simple system to do this, so we're screwed, so to speak. We'd [most likely] have to use 'atoms' into which the pieces are broken down, and the pieces would have to also have 'flavors', like mode of capture, method[s] of transit from beginning location to ending, whether it's self-moving or requires activation to do anything, special features, eg: royal... Edit Form You may not post a new comment, because ItemID Philosophy does not match any item.