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Rich Hutnik wrote on Thu, Aug 6, 2009 10:49 PM UTC:
Chess is said to be war abstracted, and a wargame of sort.  To this end, I
figured I would look at what is involved war (and chess variants) and see
how they equate.  Please look over this, discuss and debate.  I will look
to post here and/or edit, if I see any more changes.  Ok, onto the
elements, and how they map to chess:
* Terrain: The Board, or pawns in FIDE chess.  This marks what is fought
over.  Pawns act as walls in FIDE chess, and protect the king.
* Units: Pieces.
* Air Units: Leapers.
* Transport Units: Pawns that promote to other pieces can be seen as this.  Castling is a very abstract form of transporting.  Gating could also be seen as matching this.
* Artillery: Units that capture enemy units without moving.
* Support: A piece that defends a friendly piece on the board.
* Reserves: Pocket pieces, or possibly what Pawns promote to.
* Weather: If you were to play with mutators for a chess game, that would seem like weather to me.  A variable set of rules that may or may not appear in a game.
* Formation: The starting positions for pieces.
* Suppression: Pinning a piece.
* Generals/Commander: Players
* Headquarters: Chess King (Royal pieces)
* Morale: Emotional states of players.
* Scenario: A game variant (a set combination of all the above).

Please comment, critique or add your own ideas.

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