Enter Your Reply The Comment You're Replying To Rich Hutnik wrote on Thu, Aug 6, 2009 10:49 PM UTC:Chess is said to be war abstracted, and a wargame of sort. To this end, I figured I would look at what is involved war (and chess variants) and see how they equate. Please look over this, discuss and debate. I will look to post here and/or edit, if I see any more changes. Ok, onto the elements, and how they map to chess: * Terrain: The Board, or pawns in FIDE chess. This marks what is fought over. Pawns act as walls in FIDE chess, and protect the king. * Units: Pieces. * Air Units: Leapers. * Transport Units: Pawns that promote to other pieces can be seen as this. Castling is a very abstract form of transporting. Gating could also be seen as matching this. * Artillery: Units that capture enemy units without moving. * Support: A piece that defends a friendly piece on the board. * Reserves: Pocket pieces, or possibly what Pawns promote to. * Weather: If you were to play with mutators for a chess game, that would seem like weather to me. A variable set of rules that may or may not appear in a game. * Formation: The starting positions for pieces. * Suppression: Pinning a piece. * Generals/Commander: Players * Headquarters: Chess King (Royal pieces) * Morale: Emotional states of players. * Scenario: A game variant (a set combination of all the above). Please comment, critique or add your own ideas. Edit Form You may not post a new comment, because ItemID ChessAsAWargame does not match any item.