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🕸Fergus Duniho wrote on Thu, Jan 7, 2010 01:24 AM UTC:
The problem appears to have been caused by the Logs page, not by Game
Courier itself. In the code for the logs page, I use a variable called $j
where I use one called $i in the Game Courier code, and in the new code I
copied over for handling mintime and maxtime, I used $i instead of $j. I
also neglected to unset the variables $mintime and $maxtime after each log
on the Logs page. These factors probably led to erroneous calculations of
the time used. I corrected these bugs and reverted your game logs to their
backups.

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