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George Duke wrote on Mon, Mar 22, 2010 11:32 PM UTC:
CV designers might learn to advance Caissa's future not their own
well-deserved artistry for art's sake. Turn the beat around, starting with
Pawns. Literally, start with Pawns as born before pieces. First, come up
with a really good Pawn-type on your own.  Only then, after Pawn is
polished and perfected, REVERSE ENGINEER appropriate rules and pieces for
best effect. On average, they, Pawns, are half the forces, are they not? 
The better half.  So why are Pawns dealt with in last-paragraph patchwork
of rules-sets?  Designers are treating their pawns like afterthoughts when
they need front placing as order of the day. Here is example of brand-new
Pawn-type class, the Contingency Pawn, in specific algorithmic development. (Step One) The inventive step(!): Pawn only moves after her orthogonal piece behind has left the array position! This step may be facilitated but never controlled, being unfathomable. (Step Two) Since Step One happens to be radical enough here, contingency Pawn's move should be regular standard F.i.d.e. 8x10 and standard Eurasian with North capture too 10x10. Inseparable initial two-step and En Passant apply both cases, like Railroad engine and caboose. (Step Three) Cold calculation. What piece-types can leave array before pawns have moved? It should spring to mind. Leapers and leapers, j.c. It is not necessary to have all leapers, though, because once several leap, lots of adjacent lines open for diagonal- and hook-movers. Leapers should predominate, or reach 1/2, so openings are not too channelled. Result, initial array:
Bison-Gryphon-Bishop-Knight-Amazon-King-Knight-Bishop-Gryphon-Bison. (Step
Five) Polish the details of this CONTINGENCY PAWN. Stipulate free castling
with either array-corner Bison. Eliminate all other ambiguities. (Step Six) Realize this is a PAWN-CLASS and many other Contigencies are possible, arguable infinite but probably not, so do not tiresomely claim one CV only, but thousands, and more. //// Following these slashes are other CVs, Contingency Pawns-like, after all the above is called Mode A; Modes B, C, D.... //// alternative Mode B> Pawn moves only if following an ''event,'' defined as a check or a capture; [To this exact very day, six(6) years ago, I defined an event, which should be everybody's basic CV vocabulary, as
http://www.chessvariants.org/index/displaycomment.php?commentid=5482.]
 C> Pawn contingency enables extra option of non-capturing move up to number of her rank or her file; D> Cont. Pawn, as f.i.d.e. or Eurasian, only moves on odd-numbered turns; E> Cont. Pawn only moves if adjacent to three+ same-side units, which holds in array of course, to the tune of five, or four, adjacent, more than enough.

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