Enter Your Reply The Comment You're Replying To Joe Joyce wrote on Wed, Jul 7, 2010 08:05 PM UTC:George Duke made an interesting comment while discussing Jetan. He said: (1) It is a straight-line descent from Burroughs to contemporary Joyce in short-range projects ongoing... Published 100 years ago, the fact is Jetan acquired widely-assorted imitators and acceptance within its own new genre -- being one of just few dozen Chess clusters of all time outstanding... short-range project pieces acquire effectiveness with moderate weakening in keeping with others of their kind... In keeping with tradition [George and my tradition, established about 2005, of arguing over everything], I will disagree slightly with George about my own work, but he has made an excellent start to a discussion of ERB's chess ideas. I hope to see it continue. A discussion of Edgar Rice Burroughs and chess would be a valuable addition to our current Comments section. I've never played the game, but was fascinated by it as a kid, and would love to learn how it plays. Burroughs' game, from what I remember, was essentially created from the ground up by him [to the best of my knowledge], and certainly deserves to be at the head of its own chess cluster. My particular work [difficult to distinguish from Christine Bagley-Jones particular work] in the shortrange project comes out of the shatranj cluster, heading in the general direction of Jetan, and landing right next to it with Lemurian Shatranj [thus demonstrating that the Lemurians were descendants of the original Martian colonists of Earth.] But it veers away again with David Paulowich's Opulent Lemurian Shatranj, which is clearly the next and best game in 'my' shatranj series. My own follow-up to LemS was Chieftain Chess, which actually belongs in its own cluster, perched by the edge of chess' conceptual space, that mental area in which all chess games reside. How many clusters are there, and how are they related? Clearly, FIDE is a child of shatranj that resides in the cluster containing the games using the basic BNRQK pieces and their compounds, amazon, archbishop, centaur, chancellor, dragons bishop and rook. This cluster is connected to the shatranj supercluster [which it is, being a cluster of clusters] by a bridge of games that include Tamerlane's Chess, for example. Clearly Shogi and Xiangqi stand at the front of clusters. What are the other large clusters, or even small, distinctive ones? Do R. Wayne Schmittberger's Wildebeest Chess and C. Bagley-Jones Sky delimit a cluster that employs the long-leapers? Surely Ultima, Rococo, Maxima triangulate on the center of another cluster that sits on the edge of chess. How do you categorize Falcon Chess, or Mats Winther's work? As a general category, you could see them all as 'one-off' games, FIDE Plus, as distinct from the first category of FIDE, above, which could be characterized as SuperFIDE. [As an aside, it would seem highly likely that any 'next chess' would come from one of these two categories.] This is the most common of game designs we find, for obvious reasons. And in most cases, the games are 'add-on' rather than 'replacement' games. They add a new piece to the existing FIDE pieces [or shogi pieces or Xiangqi...], increasing board size, rather than removing a standard chess piece and replacing it with a new one. Ralph Betza's Chess with Different Armies is another supercluster, albeit a very small one. CwDA established a genre, based on themed replacements of standard FIDE pieces. The theme of course is the replacement of the different pieces with variants on just one piece, a different piece for each army. [Hmm, did he do a queen-themed army? That would be a very interesting little contest: design a queen-themed CwDA army that plays evenly with the others.] But the armies *are* different; rather than having a common origin, they have a common value. And I think they would fall a bit ahead of now on that hundred year Jetan to shortrange project conceptual timeline. Clearly the overall geography of 'chess space' is organized evolutionarily, with Darwin, Lamarck, and mixmaster all operating to varying degrees. For a good example of mixmaster, you have a little cluster of games that all attempt, apparently with varying perceived amounts of success, to combine [elements of] Xiangqi, Shogi, and FIDE into one [more or less normal-sized] game. But what I've discussed so far is but a glimpse of general principles. These are the beginnings of the broad outlines of the geography, but what are the key factors, where are the continents, and how do they connect? Size alone is not an adequate factor, but level of replacement, level of addition, are telling for the kind of game you'd expect. Jetan, for example, at 10x10 is only slightly larger than the 'big three' versions of chess played today, but its level of replacement is 100%, and it adds a pair of pieces. What tells you most about how it will play as a game? Well, another excessively long post, so I'll stop here, If anyone wants to join in, feel free. Edit Form You may not post a new comment, because ItemID Chess Clusters does not match any item.