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Carlos Cetina wrote on Sat, Jan 29, 2011 11:55 PM UTC:
Fergus: I appreciate very much your efforts for enforcing the rules of Coherent Chess (CC) and King to Bunker Leap.

In 2008-04-15 Gary Gifford said regarding CC: 'Because the Pawns are very different from Fide-pawns, I think the pre-set would be better if Pawn graphics were replaced with one of the many King-like graphics. If I played this game I would constantly be battling my mind's desire to see the Pawns as Pawns.

'On a similar note, the Knight piece is not a Knight, so a different graphic to remind us of this would be good.'

For these reasons I edited in 2008-11-09 this preset which is what we should use.

In 1998 I named the CC's knight as 'sissa'. The simplest way to describe its movement rule is (according to me) this:

Sissa moves each time as Rook AND Bishop following a movement pattern of the form nR+nB or nB+nR, where n is any whole number.

nR+nB means 'first n squares like Rook followed by n squares like Bishop';

nB+nR means 'first n squares like Bishop followed by n squares like Rook'.

Then, if for instance n=5, sissa MUST MOVE 5 squares as Rook followed by 5 squares as Bishop or viceversa.

There is no restriction on the movement direction of the second stage respecting to the first.

Sissa doesn't leap. All squares it passes by must be empty.


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