Enter Your Reply The Comment You're Replying To Jeremy Lennert wrote on Tue, Sep 20, 2011 10:00 PM UTC:Consider a piece that moves as a Man, but that is not removed from the game when captured; instead, the Immortal is placed in the owner's hand, and can be dropped on any empty square in his first or second rank on any future turn (instead of making a regular move). What is the value of such a piece? For purposes of exchanges, one could argue the material value is zero; meaning that compensation required for the owner to be willing to exchange it is equal only to its positional value. But the more interesting question is, how much material would you be willing to sacrifice from your starting array in order to start with an Immortal? Obviously, this value must be at least as much as a Man, and is probably very much greater. Any ideas on how to estimate it, other than brute force playtesting? Some factors to consider: - While it is easy to imagine an Immortal gobbling up entire armies one by one, one should keep in mind that it is slow, and realistically probably cannot force an exchange against most enemy pieces unless it has support. - However, a piece is never 'defended' against an Immortal's attack, no matter how many pieces stand ready to recapture. - Unless I'm mistaken, a King + Immortal (or even King + Man) can force mate against a lone King. - The minimum material required to force an endgame mate against a player who controls an Immortal is significantly increased. Edit Form You may not post a new comment, because ItemID Immortal Value does not match any item.