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George Duke wrote on Tue, Feb 14, 2012 08:37 PM UTC:
TABLE OF SOVEREIGN VALUES (VIII)The Mate# is accompanied by Piece Value,
P/T            P/V  Mate#  neither stand-alone.  Of course in most embod-
GIANT          3.0  3      iments, there will not be so many as three or
CYCLOPS        4.5  1      four of a piece-type at once.  That indicates
COLOSSUS       5.5  1      Mate# of 3 or '4' or more conveys something
2-HEADED CYCPS 7.5  1      of an abstraction.  Piece-value and Mate# 
BEHEMOTH RIDER 5.5  1      mutually refine each other in the Tables
TITAN          5.0  1      towards more complete understanding over-all 
WARLOCK        4.0  2      value.  Not to design more, or the most, of 
OGRE           3.75 2      one or the other value, but to uncover intrin-
ASSASSIN       7.0  1      sic mechanisms of differing conjugal types,
BALROG         9.0  1      and even randomly-related types. Actually,
Mate# of 1, and also Piece Value greater than 6.0 -- those two as separated
attributes in general for the moment -- are harder for designer to
implement successfully.  Examples of Mate# '1': both Queen and Rook tend
to dictate their own effective counterparts and environment.  They of Mate
Number '1' require compatible rules and other p/ts, and seem to enlist
those p/ts of order '2' and '3'. '4' and 5, to revolve around them. At their extreme, '1',
able to Mate with just King, they channel to the point of delimiting, what else belongs the given CV rules-set, whether conscious to designer or not.  Exclusively Fantasy Grand in Table 8 has numerous 'Mate#1's; Mate# 1 can be expected to accord with range in value from 4.0 to 12.0.

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