Check out Atomic Chess, our featured variant for November, 2024.

Enter Your Reply

The Comment You're Replying To
Antoine Fourrière wrote on Sat, Oct 5, 2013 11:58 AM UTC:
Preview/Ramblings:     Chess with Elephants, Cannons and Camels.

I have been trying for some years to come up with my own version of a Next Chess solution of the Shako/Eurasian Chess/Mir Chess family (that is, a family of games with no-nonsense pieces, featuring essentially Western Kings, Pawns, Rooks and Knights, as well as orthogonal Cannons and either Bishops, modern Elephants or both). I am now rejecting compound pieces such as the Can(n)on, the Murray Lion or the Falcon, which I find too strong, in favor of the modern Elephant, the WD - called here a Machine -, the Korean Cannon, the Korean Vao, the Camel and the Zebra. All these pieces are convergent, have orthogonal and diagonal symmetry, and - the Vao excepted - are roughly worth a Knight. I find the Elephant, the Cannon and the Camel, which also appear - the Cannon being Chinese - in Jean-Louis Cazaux's Tamerlane 2000/Perfect 12/Metamachy, more enticing than their "hippogonally symmetric" counterparts, although I am unwilling to completely do away with the latter. I want to include the 64 Orthochess squares within my original setup, but whenever I try to come up with a 14x8 or 16x8 version, the Queens, instead of exchanging themselves, keep rampaging the outer ranks, so 12x8 - or perhaps 13x8 - is the limit. I want the Vaos, the Camels and the Zebras to be unable to threaten a fork and an exchange before a few moves. I certainly don't want the Cannons to get exchanged soon. I also wish to make 19th century opening style fruitful, so I prefer KP vs. K to be a draw, which bars Pawn promotion to Queen, Rook or even Machine.

Hence this probable setup:

   +---+   +---+---+---+---+---+---+---+---+---+---+---+---+   +---+
8  | j |   | c |:e:| r |:n:| b |:q:| k |:b:| n |:r:| e |:c:|   |:j:|
   +---+   +---+---+---+---+---+---+---+---+---+---+---+---+   +---+
7          |:::| p |:p:| p |:p:| p |:p:| p |:p:| p |:p:|   |
           +---+---+---+---+---+---+---+---+---+---+---+---+
6          |   |:::|   |:::|   |:::|   |:::|   |:::|   |:::|
           +---+---+---+---+---+---+---+---+---+---+---+---+
5          |:::|   |:::|   |:::|   |:::|   |:::|   |:::|   |
           +---+---+---+---+---+---+---+---+---+---+---+---+
4          |   |:::|   |:::|   |:::|   |:::|   |:::|   |:::|
           +---+---+---+---+---+---+---+---+---+---+---+---+
3          |:::|   |:::|   |:::|   |:::|   |:::|   |:::|   |
           +---+---+---+---+---+---+---+---+---+---+---+---+
2          |   |:P:| P |:P:| P |:P:| P |:P:| P |:P:| P |:::|
   +---+   +---+---+---+---+---+---+---+---+---+---+---+---+   +---+
1  |:J:|   |:C:| E |:R:| N |:B:| Q |:K:| B |:N:| R |:E:| C |   | J |
   +---+   +---+---+---+---+---+---+---+---+---+---+---+---+   +---+
     w   x   y   z   a   b   c   d   e   f   g   h   i   j   k   l 

wherein the (Korean) Cannons and the Camels - represented by J/j - are initially unable to move, with two rules:
1) The first Elephant's move - say i1-g3 - turns the moving player's other Elephant and the Elephant facing that other Elephant - here, z1 and z8 - into Machines, the first Cannon's move turns the moving player's other Cannon and the Cannon facing that other Cannon into (Korean) Vaos, the first Camel's move turns the moving player's other Camel and the Camel facing that other Camel into Zebras. Thus each player gets one Elephant, one Machine, one Korean Cannon, one Korean Vao, one Camel and one Zebra.
2) A Pawn hitting the eighth row may only promote to an Elephant, promote to a Camel, but on a Camel's starting square - thus choosing the Camel's square color - or die while turning an enemy piece - often a Rook - into a Cannon. Thus the game will often feature extra Elephants, Camels or Cannons.

(A Cannon may hop to a Camel's square - why not? - but it may not hop over or capture a Cannon, though it may hop over or capture a Vao. Similarly, thanks to mirror symmetry, an Elephant is unable to capture an Elephant before promotion. Ditto for Camels - and Vaos.)

I am not completely satisfied with the game as it is, though. There may lack some rule which would introduce infrequently a strongish leaper such as the HFD or the Great Elephant/Silver Elephant. There may lack also an occasional Commoner and I would certainly prefer 12 Pawns. But burying the Cannons beside two Pawns and two pieces on the y and j files seems ugly. Besides, the Commoner - or weaker types such as the Gold/Silver/Copper General, the Wazir and the Ferz - tends to remain passive until the endgame. It is also slightly unfortunate that the players may get an Elephant and a Camel - and a Vao - of the same square color. And perhaps the game should start with three Cannons, only one of which would become diagonal. On the other hand, the game already features 100 squares, 48 pieces and 12 piece types.

I guess (basing myself on Dave McCooey's result about KBCamel vs. K being a win on 8x8 and H.G. Muller's hints about nx8 being essentially similar to 8x8) that KPP vs. K is a win if both Pawns are able to promote to an Elephant and a Camel, but if I'm wrong, perhaps a Pawn should also be permitted to promote to a Knight while changing all enemy non-King pieces - including Pawns - to Knights, something you're willing to do only against a bare King.


Edit Form

Comment on the page Bilateral Chess

Conduct Guidelines
This is a Chess variants website, not a general forum.
Please limit your comments to Chess variants or the operation of this site.
Keep this website a safe space for Chess variant hobbyists of all stripes.
Because we want people to feel comfortable here no matter what their political or religious beliefs might be, we ask you to avoid discussing politics, religion, or other controversial subjects here. No matter how passionately you feel about any of these subjects, just take it someplace else.
Avoid Inflammatory Comments
If you are feeling anger, keep it to yourself until you calm down. Avoid insulting, blaming, or attacking someone you are angry with. Focus criticisms on ideas rather than people, and understand that criticisms of your ideas are not personal attacks and do not justify an inflammatory response.
Quick Markdown Guide

By default, new comments may be entered as Markdown, simple markup syntax designed to be readable and not look like markup. Comments stored as Markdown will be converted to HTML by Parsedown before displaying them. This follows the Github Flavored Markdown Spec with support for Markdown Extra. For a good overview of Markdown in general, check out the Markdown Guide. Here is a quick comparison of some commonly used Markdown with the rendered result:

Top level header: <H1>

Block quote

Second paragraph in block quote

First Paragraph of response. Italics, bold, and bold italics.

Second Paragraph after blank line. Here is some HTML code mixed in with the Markdown, and here is the same <U>HTML code</U> enclosed by backticks.

Secondary Header: <H2>

  • Unordered list item
  • Second unordered list item
  • New unordered list
    • Nested list item

Third Level header <H3>

  1. An ordered list item.
  2. A second ordered list item with the same number.
  3. A third ordered list item.
Here is some preformatted text.
  This line begins with some indentation.
    This begins with even more indentation.
And this line has no indentation.

Alt text for a graphic image

A definition list
A list of terms, each with one or more definitions following it.
An HTML construct using the tags <DL>, <DT> and <DD>.
A term
Its definition after a colon.
A second definition.
A third definition.
Another term following a blank line
The definition of that term.