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James Gryphon wrote on Tue, Aug 26, 2014 12:04 PM UTC:
I'm sorry I took so long to get back to you. I saw your comment not long after it popped up, and I was going to respond, but other things and hobbies came up, and I kept putting it off. I haven't thought about this game in far too long, but I need to see it through to completion.

I guess my problem with A.C. was just that I had a different idea of what a sharp, attacking game would look like -- plus, I have to admit it was a little disconcerting that I turned out to be so bad at my own game! But I can't deny that the points you make about that are accurate.

Your idea with the Elephants is interesting. At the same time, though, it seems that those are a vital part of the game's offensive nature, and if we agree that the game does represent what I said it would (albeit not necessarily what I imagined in my subconscious), changing them so much might move things too far in the opposite direction.

This might be a good compromise -- perhaps the Elephants could be War Elephants on their home side, but would turn into ordinary elephants upon crossing the river. That way, you're encouraged to use them defensively, but they still have enough offensive value that it might be worth throwing them into an attack. This also reflects the historical reality that elephants were not typically the best at maneuvering once they were charging into the enemy's lines. The main thing I'm not sure about is that I don't think any mainstream Chess game features demoting pieces, unless you count the advisors/guards in Korean Chess (which, due to a unique layout for the palace, can move to squares where they are less powerful than on other squares).

The main page for the variant is really old by now. I haven't sent in an update for it in forever. I suppose I ought to, so that everybody's at least caught up to where the last game was. Are there any other changes that need to be made that I've forgotten about?

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