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Kevin Pacey wrote on Wed, Nov 25, 2015 11:11 PM UTC:
Hi Carlos

Your variant is interesting, especially in that there is an extra queen per side, which is an extra sweetener for a hexagonal game, as far as tactical players would be concerned, I'd think. It's nice any pawn can make an initial double step without instantly depriving the opponent's pawn on the same file of an initial double step with such a move. I don't know if castling would often be especially beneficial in such a hexagonal variant (presumably it's not always a poor idea), but at least that rule emulates the one in chess, if that's a positive thing (it might be in the eyes of at least some chess players).  Hypothetically, what might make for a more (at times) strategic-maneuvering hexagonal variant than those I've looked at would be using McCooey's pawn capture rules (as your variant does), and the sort of almost boardwide setup for pawns as in either Glinski's variant or yours, except to try to find a way to add 2 extra pawns per side to the 2 remaining pawnless files in the start position (i.e. on the 'a' and 'k' files, presumably on each side's rearmost hexes on those files). 

Otherwise, I would suppose those 2 extra pawnless outer files might nearly always eventually make for a considerably less blocked (or duller) struggle in the middlegame or opening than can arise at times (and go on for many, many moves) in chess middlegames or openings, if only because major pieces (particularly rooks) might tend to be traded on the open files in such hexagonal variants, at least in games between evenly matched players. Adding 2 extra outside file pawns would seem a more natural modification with your variant than Glinski's. Doing so for either game might result in a start position that's not so pretty in either case, however. That's especially since the extra outside file pawns could well be unprotected to start with. There would not be this drawback if Glinski's pawn capture rules were used instead, but then there would be no blocked pawn chains possible as in chess, as previously mentioned, and I'd think that wouldn't be helpful for stategic manuevering. Nevertheless, note that in such tri-coloured hexagonal variants, diagonal-moving pieces can get through a mutual pawn chain situation, if they can move on the third colour the mutual chain situation does not affect, something that does not happen in chess.

Still hypothetically, in the case of your variant's start position, having all of each side's rearmost pawns (i.e. those on red hexes in your diagram) 1 hex forward on their respective files would allow the rooks to guard such additional 'a' and 'k' pawns, satisfying my desire of having them protected at the start, and such a start position might not be so ugly. I need to note that, in this hypothetical setup, even though I think I might not mind allowing an initial double-step by any pawn, I suppose there would be pros & cons whatever the initial pawn step rule(s) might be. I kind of like having the bishops start on 3 different colour hexes, as in Glinski's or McCooey's variants, but perhaps one can't always have everything one wishes for. If I get very keen on the idea of hexagonal variant(s) again, I may want to think about how to arrange that for the 3 bishops, which could include my adding in some extra (perhaps even fairy) chess pieces to help fill in the resulting empty hexes in each player's camp in the tentative hypothetical start position. This could also help make for a more strategic-manuevering game at times, with more existing pieces in search of thus more scarce good/adequate hexes in the opening/middlegame - in fact there would then be less than 50% of the cells empty (39/91) at the start, less than in chess. Alternatively, I might go back to using just 1 queen to make more room/symmetry (if necessary) for 3 different coloured bishops, if I still prefer having the latter. Still, I haven't by any means researched all known hexagonal variants, and someone may have already thought of all these considerations & more.

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