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Aurelian Florea wrote on Sat, Feb 25, 2017 04:32 PM UTC:

Apothecary 1 the Rules
Pieces:
major:
Queen:Classic chess queen
Griffin:Moves 1 step diagonally and then like a rook towards outside. It may be blocked by intervening pieces.
Aanca:Moves 1 step orthogonally and then like a bishop towards out side. It may be blocked by intervening pieces.
medium:
Rook:Classic chess rook
Fool:Moves like the last opposing moved piece. At the first ply the white fool is pinned.If the last moved piece was a fool then the current fool imitates the move of the previous ply,and so on, basically imitating the last fool imitation.
minor:
wizard:Ferz+camel(taken from omega chess on what this game is based upon along with grand chess)
champion:Wazir+dabbaba+alfil(taken from omega chess on what this game is based upon along with grand chess)
knight (advanced knight):A knight that also moves but not captures like a zebra(taken from advanced omega chess)
bishop:Classic chess bishop

pawn:a classic chess pawn that promotes to any of the minors on rank 8,any of the minors or rook on rank 9,any of the minors,rook or any of the majors at rank 10. It never promotes to fool. (Two fools is maybe ok but three fools would be to much for one side)

Initial setup
There is no 1 initial setup but 48 possibilities. They can be represented by three coins tosses and a dice throw.More on that below.
But first let's place on the board the pieces that have fixed places.
For white the rooks start on A1 and J1,the wizards start on d1 and g1, the champions start on e1 and f1, and most importantly the king starts on f2.
For black the rooks start on A10 and J10,the wizards start on d10 and g10, the champions start on e10 and f10, and most importantly the king starts on f9.
The first coin toss (let's say a nickel) equates to the bishops in variable meaning that if we have true on this value (say we have heads on the coin) we have the bishops closer to the king than the knights.
The second coin toss (let's say a dime) equates to the white fool left side variable meaning that if we have true on this value (say we have heads on the coin) the the white fool starts of C1 and black fool starts on h10. Otherwise the white fool starts on H1 and the black fool starts on C10.
The third coin toss (let's say a quarter) equates the the majors tight variable which if it's true (say we have heads on the coin) the three major pieces are placed surrounding the king like in grand chess on d2,e2 and g2. Otherwise two of the pieces flank so the major pieces are places on b2,e2 and and i2. Black mirror that on rank 9.
This coin toss influences also the positioning of bishops and knights. Bishops and knights are never placed (nor other pieces) on a2 or h2 in order to make room for the rooks to get out quicker. So the bishops and knights are placed simetrically with respect to the vertical middle axis and the rules stated earlier about bishops being or not being closer to the king that the knights.
The dice throw defines the order of the major pieces from left to right, on the 2nd rank for white and 9th rank for black. We define:
1.Aanca,Griffin,Queen;
2.Aanca,Queen,Griffin;
3.Griffin,Aanca,Queen;
4.Griffin,Queen,Aanca;
5.Queen,Aanca,Griffin;
6.Queen,Griffin,Aanca;


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